Amethyst project very badly needs to eat their own dogfood and make some non-trivial games. I have serious doubts this project will be used for anything interesting. The projects using it so far all look really really bad. I think the project is doing a lot interesting things. But I think trying to make a general purpose engine without a game is a BadIdea™. Source: have shipped multiple games on multiple custom engin…
I don't like the gatekeeping "make games, not engines" attitude. People want to hack on projects that are interesting, and low-level game code is interesting. This isn't a case in which where people can get hurt or lose money if the project doesn't work, like Cryptocat or Mt. Gox or whatever. For a project like Amethyst, the worst thing that can happen is that we discover that certain techniques don't work well for g…
However, as a game developer, using an engine without some substantial dogfooding (or orders of magnitude more use by third parties, ala Unity) is simply a bad idea. I have done it multiple times and each time it's burnt me.
If you were trying to sell this as a commercial product, I'd be right there with the parent comment. Since it's not, I'll just take my hit of dopamine that I live in a world where cool stuff like this is being worked on, and add it to the list of stuff I'd like to play with.