Amethyst: Data-driven game engine written in Rust
1–10 of 37 posts
Re: Amethyst: Data-driven game engine written in Rust
#2Re: Amethyst: Data-driven game engine written in Rust
#3I have serious doubts this project will be used for anything interesting. The projects using it so far all look really really bad.
I think the project is doing a lot interesting things. But I think trying to make a general purpose engine without a game is a BadIdea™.
Source: have shipped multiple games on multiple custom engines
Re: Amethyst: Data-driven game engine written in Rust
#4And why are companies like DigitalOcean and Sentry sponsoring a game engine?
Re: Amethyst: Data-driven game engine written in Rust
#5Amethyst project very badly needs to eat their own dogfood and make some non-trivial games. I have serious doubts this project will be used for anything interesting. The projects using it so far all look really really bad. I think the project is doing a lot interesting things. But I think trying to make a general purpose engine without a game is a BadIdea™. Source: have shipped multiple games on multiple custom engin…
Re: Amethyst: Data-driven game engine written in Rust
#6What does "data-driven" mean in this context? And why are companies like DigitalOcean and Sentry sponsoring a game engine?
We are a 501(c)(3) non-profit. Many companies like DO and Sentry have programs for open-source and/or non-profit companies where they provide free or discounted services in exchange for some exposure.
Re: Amethyst: Data-driven game engine written in Rust
#7What does "data-driven" mean in this context? And why are companies like DigitalOcean and Sentry sponsoring a game engine?
But maybe they have reasons for using data driven. Its heavily based around entity component systems.
Re: Amethyst: Data-driven game engine written in Rust
#8Amethyst project very badly needs to eat their own dogfood and make some non-trivial games. I have serious doubts this project will be used for anything interesting. The projects using it so far all look really really bad. I think the project is doing a lot interesting things. But I think trying to make a general purpose engine without a game is a BadIdea™. Source: have shipped multiple games on multiple custom engin…
Anyway they plan to back a few showcase games so they are headed in that direction, this is one of them:
https://github.com/khskarl/evoli
I'm not so deterred by the lack of examples but I do have doubts about the design and how complex it seems. Maybe that pays off with bigger projects, we shall see.
Re: Amethyst: Data-driven game engine written in Rust
#9Amethyst project very badly needs to eat their own dogfood and make some non-trivial games. I have serious doubts this project will be used for anything interesting. The projects using it so far all look really really bad. I think the project is doing a lot interesting things. But I think trying to make a general purpose engine without a game is a BadIdea™. Source: have shipped multiple games on multiple custom engin…
What projects currently use Amethyst? I can't find any information on the site about current users.
You can find a thread containing links to current projects on our forums: https://community.amethyst.rs/c/showcase
Evoli in particular is, as the poster above suggested, a game we are developing to force ourselves to use our own engine and drive development priorities.
That being said, we are pre-1.0 and making a large, commercial project with Amethyst right now would be quite challenging. Our goal is to improve this significantly by the end of the year.
Re: Amethyst: Data-driven game engine written in Rust
#10Amethyst project very badly needs to eat their own dogfood and make some non-trivial games. I have serious doubts this project will be used for anything interesting. The projects using it so far all look really really bad. I think the project is doing a lot interesting things. But I think trying to make a general purpose engine without a game is a BadIdea™. Source: have shipped multiple games on multiple custom engin…