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VR is opening up new ways to experience art

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Re: VR is opening up new ways to experience art

#61
post #16

Earlier quoted context omitted.

Animals is what excites me most by this. Many documentaries lack real, human scale when showing animals either living or extinct. The prospect of seeing just HOW large dinosaurs were is something that makes the 6 year old inside me just giddy with excitement.

Certainly, dinosaurs are exciting but I recently blew my kids minds showing them pictures of how large a moose actually are in real life (they seem closer to "small elephant" size than "big deer" size).

Had the same reaction to seeing wild rhinos in SA. I had a misconception they were hippo sized but they were almost as big as elephants.

Re: VR is opening up new ways to experience art

#62
post #26
post #20

Earlier quoted context omitted.

I was recently at a purported “VRCade” and was expecting to have the same sort of experience you’re describing. Instead I got to play some of the dumbest games with the most terrible graphics I’ve ever experienced. If that had been my only experience with VR I’d think it was stupid. Having owned a VR headset before I know better, but others might be really turned off by that.

Are you saying that the quest has stupid games with terrible graphics? The ones I've played are only slightly scaled down from the rift games I've played. Beat saber, space pirate trainer, super hot, etc are all on the quest and are just as amazing as ever. I don't think VR is the right format for hardcore PC gaming, if that's your complaint. The platform really shines with simple games with clever emergent gameplay.

I am not, sorry if it came across that way. I'm saying I'm concerned for VR when commercial entities somehow trawl the bottom of the barrel for low quality VR experiences to scam people out of their money. I used to own a Rift and it far exceeded the experiences of a VRCade, but I fear someone interested in VR might go to a place wanting to experience "state of the art" VR and write it off as terrible.

I'm hopeful Quest will mitigate these sorts of things.

Re: VR is opening up new ways to experience art

#63

Earlier quoted context omitted.

Maybe these are really impressive in an immersive 3D type setting, but those videos just look like animations to me. I would not consider these things art.

Even the last one (or her other pieces)? It's basically a traditional painting but in space. You don't think the old masters would have loved to paint their masterpieces in volumes instead of on flat canvas?

I think the fact that it's digital cheapens it. You can use tools to make things exactly pixel perfect, it only takes time.

Obviously there are really talented and creative people doing things digitally that I could probably never do, but to me it's like watching people play a FIFA video game vs watching an actual match.

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