Live data from Hacker News

VR is opening up new ways to experience art

androidpit.com

51–60 of 63 posts

Re: VR is opening up new ways to experience art

#51

Earlier quoted context omitted.

I feel this way. Similar to how I don't consider online acquaintances actual friends. On the other hand, I would consider the program that creates such graphics a work of art, but the graphics themselves are merely derivatives and have no special value to me. Instead of seeing anything computer generated as 'amazing' anymore, it's just 'so what?' The N64 was amazing, everything since then is an improvement, to be sur…

Have you seen artworks made in Tiltbrush or Quill? Here are some examples out of many many more: Wired by Zeyu Ren. https://vimeo.com/308957829 Alex's Sci-fi World by Matt Shaeffer. https://www.youtube.com/watch?v=qWNo1H2tVhg Bird Gamayun by Anna Zhilyaeva https://www.youtube.com/watch?v=HUW49IKs1kE

Maybe these are really impressive in an immersive 3D type setting, but those videos just look like animations to me. I would not consider these things art.

Re: VR is opening up new ways to experience art

#52

Earlier quoted context omitted.

Have you seen artworks made in Tiltbrush or Quill? Here are some examples out of many many more: Wired by Zeyu Ren. https://vimeo.com/308957829 Alex's Sci-fi World by Matt Shaeffer. https://www.youtube.com/watch?v=qWNo1H2tVhg Bird Gamayun by Anna Zhilyaeva https://www.youtube.com/watch?v=HUW49IKs1kE

Maybe these are really impressive in an immersive 3D type setting, but those videos just look like animations to me. I would not consider these things art.

Even the last one (or her other pieces)? It's basically a traditional painting but in space. You don't think the old masters would have loved to paint their masterpieces in volumes instead of on flat canvas?

Re: VR is opening up new ways to experience art

#53

Earlier quoted context omitted.

Maybe these are really impressive in an immersive 3D type setting, but those videos just look like animations to me. I would not consider these things art.

Even the last one (or her other pieces)? It's basically a traditional painting but in space. You don't think the old masters would have loved to paint their masterpieces in volumes instead of on flat canvas?

No doubt that if the Renaissance were happening now, the masters would be working in VR.

Re: VR is opening up new ways to experience art

#55
post #15

Earlier quoted context omitted.

I had an original Rift (with Touch and three webcams) and a Vive. I ended up giving up on both of them for two primary reasons: (1) Lack of inside-out tracking. The basestation solution for the Vive was at least slick and clever and not terribly inconvenient, but needing 2-3 webcams connected to your PC for the Rift was crazy. (2) The cord to the HMD was just too much of a nuisance. I told myself I wouldn't get into…

I also had a Vive and a Rift and also sold both after a few months. I just picked up a Rift S yesterday and started playing with it. When I had the Vive I was pretty disappointed in the Rift (no touch controllers at the time, leaked light through the nose, just generally worse). The Rift S is a lot better. The tracking without base stations, the touch controls work well, and they've really nailed the little things wi…

By "new Vive", you're referring to the Valve Index, correct? The Valve Index is designed and produced by Valve (creators of the Lighthouse tracking system used by the HTC Vive and the Valve Index), not HTC (which produced the Vive and Vive Pro).

Re: VR is opening up new ways to experience art

#56
Shameless plug for someone I consider to be the most talented, creative artist I know of today: Isaac Cohen

https://cabbi.bo/

https://www.youtube.com/watch?v=0HrSzzm46SM

https://www.youtube.com/channel/UCKqO1GCq6Ni1qZvv2ysIt8w/vid...

A lot of his VR stuff needs to be experienced to really appreciate, but having spent hundreds of hours in VR I'm convinced this is the most powerful usage of the technology so far. Traditional art has hit a dead end today and this is the path forward.

Re: VR is opening up new ways to experience art

#58
post #12

I wonder if people’s perception of 'modern' paintings will change if they view them through VR. Many modern paintings are massive in scale (bigger than my bedroom in some cases) and/or have many thick, voluminous layers of paint. Jackson Pollock is a good example. Those paintings look plain and childish when viewed on a tiny screen that fits in your pocket, as you don’t feel their scale, you don’t sense the depth of…

When people ask me what unique things VR brings over other viewing technologies my answer is quite often "scale". You can get 3D via stereoscopic displays. You can get the realism and wrap-around view from huge monitors or projectors but VR let's you see the true scale of something in a way that no other technology can (aside from "actually being there"). For viewing objects where their scale is a critical aspect, VR…

In the robot repair demo in Valve's "The Lab", when GLaDOS shows up, she's menacingly huge. It was never noticeable to me in the non-VR games, but it's the same model. I instinctively physically flinched away to protect myself when she showed up.

The VR game-- er, experience-- "theBlu" has some neat visuals that really benefit from the scale.

Re: VR is opening up new ways to experience art

#59
post #55

Earlier quoted context omitted.

I also had a Vive and a Rift and also sold both after a few months. I just picked up a Rift S yesterday and started playing with it. When I had the Vive I was pretty disappointed in the Rift (no touch controllers at the time, leaked light through the nose, just generally worse). The Rift S is a lot better. The tracking without base stations, the touch controls work well, and they've really nailed the little things wi…

By "new Vive", you're referring to the Valve Index, correct? The Valve Index is designed and produced by Valve (creators of the Lighthouse tracking system used by the HTC Vive and the Valve Index), not HTC (which produced the Vive and Vive Pro).

Yeah that’s the one - I guess I thought they were both by valve and HTC was just a manufacturing partner for the first one.

Re: VR is opening up new ways to experience art

#60

Earlier quoted context omitted.

I haven’t found any games that exploit this yet. Traditionally it has been very difficult to make games that feature truly large entities that behave actively and not in very broad and uninterested patterns due to things like camera constraints and what not. Shadow of Colossus and it’s siblings come to mind as close examples of this almost working. But VR could make it great.

I haven't played it (VR or otherwise) but I've heard Subnautica VR makes you feel very small in a big scary ocean.

Dear God, Yes. And also claustrophobic.

Underwater volcanic caves... With __things__ in...

Post reply on HN