This reminds me of when I first discovered Minecraft in university. I was just going to play for a couple hours before bed, and I got sucked into the game-loop and before I knew it the sun was coming up. A few days later, I was walking toward the railroad crossing I often had to wait at between my house and campus, and just for a moment looked at those tracks and I seriously thought about where I should place the Min…
>A few days later, I was walking toward the railroad crossing I often had to wait at between my house and campus, and just for a moment looked at those tracks and I seriously thought about where I should place the Minecraft blocks to build a bridge and avoid waiting for the train. This is called the tetris effect. I've had it with, you guessed it, tetris. Whenever I get a bout of addiction and play tetris for an hour…
New Game: Minecraft Earth
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Re: New Game: Minecraft Earth
#182Earlier quoted context omitted.
Sounds like you caught a drift of the Tetris Effect. https://en.wikipedia.org/wiki/Tetris_effect
When I was playing Assassin's Creed I kept analyzing buildings for the best way to parkour to the top. Now I'm playing Stardew Valley and every vacant space looks like a good spot to plant strawberries.
Re: New Game: Minecraft Earth
#183Earlier quoted context omitted.
by limiting the data to only send and recieve changes in the local area you could probably scale it to a very large number of users, especially since latency isn't a super high concern for building. the part i think is difficult to solve is how to protect people's builds from vandalism while still keeping to the idea of a shared creative server. most public servers of minecraft i saw seem to have this problem, atleas…
In my experience this was never a huge problem -- if I remember correctly, servers I played on actually had some ability to "own" areas of the server so you were the only one with edit privileges for that area. And of course there's always the idea of hiding your construction underground or underwater somewhere hard to find :)
Re: New Game: Minecraft Earth
#184This looks ambitious enough to be met with skepticism. What matters most for gameplay is the UX implementation and AR has serious barriers to overcome in that regard. Holding a device up at eye level for extended periods, interacting with the game by touching the same device that is also serving as the viewport and battery limitations are just a few practical hurdles that have yet to be overcome. What is really hard…
Re: New Game: Minecraft Earth
#185Earlier quoted context omitted.
>A few days later, I was walking toward the railroad crossing I often had to wait at between my house and campus, and just for a moment looked at those tracks and I seriously thought about where I should place the Minecraft blocks to build a bridge and avoid waiting for the train. This is called the tetris effect. I've had it with, you guessed it, tetris. Whenever I get a bout of addiction and play tetris for an hour…
Try spending ~20 hours in a week playing serious racing sims complete with wheel and real-feeling pedals, then hopping into your car on the weekend to drive cross-state to visit family. I also got this with programming at least once. I had been spending all night trying to get something with my WPF view models working (and failing). When I finally got into bed, I was having trouble falling asleep because I was just "…
Re: New Game: Minecraft Earth
#186Earlier quoted context omitted.
Of course since Microsoft owns hololens and and open source AR strategy, they’re motivated to do this well.
One could certainly see Azure as a big beneficiary here. Skepticism is always applicable but it seems like Microsoft has the resources to pull this off. From the point of view of Augmented Reality layers being an important and large business in the future, getting something running at large scale now would be a good idea. Between Magic Leap and Microsoft, I would put my money on Microsoft. The big wildcard, as others…
"oh god steve dropped a giant penis on my front yard AGAIN, fuck it lemme drop a bunch of TNT on it"
Re: New Game: Minecraft Earth
#187You “see a patch of grass” could read awfully dystopian. That opening paragraph might come back to haunt them. With climate change possibly accelerating unless global coordinated activity, I giggled at first to this opener that basically says cover that “patch” of “real-life” nature. > Picture the scene: you’re walking through your neighbourhood and see a patch of grass. Grass is lovely and all, but you see this patc…
What is the technical term for being a “doom and gloomer”? Because i have to tell you, when even video game posts that mention grass can be about climate change - it’s not helping the cause. It’s going to make people sick of hearing about it - regardless if they agree and won’t sway someone if they don’t. I assume there is a better term for scandal fatigue. That some smart HN user knows.
Back to the announcement, parents might be more receptive if the advertisement was more about enhancing the outdoor experience.
Re: New Game: Minecraft Earth
#188Earlier quoted context omitted.
Solo modes: whenever they can manipulate the interface. Online/shared server modes: when they understand the evils of the internet well enough to be safe. Setup and admin a server yourself. Watch how they play. Dont let it get too big. A dozen or two per server. Dont let them play with thousands of total strangers. That always ends in tears.
Can a server be hosted at home, or does it need to be on a proper hosting platform? Windows or linux?
Re: New Game: Minecraft Earth
#189Since there's not much info on this, and since I missed the relevant thread last week, I'll just note here for the record that Mojang's other recent release, a browser-based retro game called Minecraft Classic, was built on my voxel game engine. [game] https://classic.minecraft.net/ [engine] https://github.com/andyhall/noa/ if anyone's interested. It's pretty weird waking up one morning to find out that Mojang built…
what an achievement, good job! I hope you'll get handsomely paid for it, cheers