Earlier quoted context omitted.
Most of those hops would be on ISP equipment with 10G or 100G interfaces, modern routers forward packets in tens to hundreds of microseconds and switches can do it in a few microseconds, so as long as there is a bit of distance it will account for most of the delay, and SOL is 2/3 of its speed I'm vacuum. Switches can even sends out packets on a port before it has been fully received on the incoming port
> modern routers forward packets in tens to hundreds of microseconds Only when network is underutilized, and there is no throttling/bufferbloat.
Sony and Microsoft set rivalry aside for cloud gaming alliance
251–260 of 268 posts
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#252It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
Rather than purely streaming frames, you could push a frontend client in e.g. webgl + wasm on demand, cache artifacts locally, and send view-independent texture/mesh streams down. Doing so is technically more complex than having a rigid client/server split, but if they start with full streaming they can progressively make the client more intelligent, without being burdened with any specific hardware/client infra choi…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#253Earlier quoted context omitted.
20-30ms seems high? At least in the UK a typical home broadband latency is 6 to 9ms in my experience.
There's a lot of people who can't get fiber when you get outside the cities. I'd be thrilled if I could get under 35ms.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#254Earlier quoted context omitted.
Honestly I just don't get why every single time there is discussion about game streaming, the topic of lag as a potential show stopper comes up, and every time it's a hypothetical discussion, which doesn’t make sense at all - the solutions are out there! Don’t assume - just verify it. And when you do, you will find out that there isn’t any actual issue. I’ve played games like The Witcher 3 via streaming over three ye…
Yeah, speed of light is actually a lot faster than people think. Honestly things such as controller and display lag are probably bigger than the round trip latency. And experimentally, anyone who has tried Stadia at GDC or I/O has said that latency wasn't an issue. The bigger limiting factor I think will be bandwidth, especially in America with the awful internet provider situation.
So not really anyone. And that's in an extremely latency friendly environment where the servers are just up the road.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#255Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#256Earlier quoted context omitted.
"Yeah, speed of light is actually a lot faster than people think" This would only be relevant if you had a direct fibre link in a straight line from your house to the service. It's packet switching\routing etc. that introduce latency. And even if you DID have direct fibre, the worst case scenario for distance - server on the other side of the world, but with no other latency accounted for - is about 200ms, even half…
> server on the other side of the world, but with no other latency accounted for - is about 200ms In practice, it’s a lot worse than 200ms. 500-700ms are typical for servers on the other side of the planet.
Other sites: yahoo.co.jp: 179ms rakuten.co.jp: 138ms belarus.by: 167ms
As most things go, YMMV.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#257Earlier quoted context omitted.
Whether or not latency is an issue is hugely dependent on the title. It's hugely dependent on particular network conditions. I wonder if SpaceX Starlink might have an option to optimize for latency?
It certainly will but it will be premium for high frequency trading.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#258Why is it that these articles always mention Google's new Stadia service but never mention Nvidia's Geforce NOW, which has been in the cloud gaming space for years now?
nvidia doesn't have the scale to endure years of losses while making enemies of half of the gaming industry in order to pursue this. AFAIK they have 0 exclusives lined up, meaning DOA.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#259Earlier quoted context omitted.
I'd be happy if Valve became a middleperson for AAA titles native on Linux+Vulkan. They have SteamOS and a decent controller ready to resurrect, and everyone to slap on PC hardware consoles again, given a makeover. (Things like Wine are effectively sabotage.)
Wine and Proton are exactly the type of solution that I want. It works and it will get better every year. Linux users can run software without explicit vendor support. (software freedom 0 [0]) It doesn't burden corporations with expensive Linux support. Everyone is happy. [0] https://www.gnu.org/philosophy/free-sw.html
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#260I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
Unfortunately, the general public wants convenience over these benefits. Instant gratification.