Earlier quoted context omitted.
>I have no idea how reliable it is This is not reliable at all. You can really feel 100ms latency. That's why in the world of pro music, barely anything above 10ms keypress-to-sound latency is deemed acceptable. Quake III will make all these streamed games feel slow .
Well sound uses different neural pathways than audio, so it's not a totally fair comparison.
Sony and Microsoft set rivalry aside for cloud gaming alliance
241–250 of 268 posts
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#242Earlier quoted context omitted.
But stadia can't use these techniques. The game engine and rendering isn't done on the client side. Normally a network game the client displays the user's actions immediately, and the lag is only seen from other player's perspectives. On a streamed game, all interactions need a round trip before the user sees any response.
Didn’t Google say something about using AI for this kind of game state prediction at Stadia presentation?
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#243Earlier quoted context omitted.
What kind of games were played? Whether or not latency is an issue is hugely dependent on the title. A game like Sekiro: Shadows Die Twice where the bulk of the game play revolves around precision timing is going to be killed by any significant amount of latency. Unless it does something smart like trying to compensate for the latency on the client end (e.g. make a block succeed even if it was late, if it suspects th…
Whether or not latency is an issue is hugely dependent on the title. It's hugely dependent on particular network conditions. I wonder if SpaceX Starlink might have an option to optimize for latency?
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#244It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
The Stadia trial convinced me that streaming is a near-term viable option. Latencies were not an issue. Bandwidth was, but when I got to play on a 50Mbps+ connection any issues I had encountered disappeared. Moreover I was able to play a AAA title on my 2011 Macbook Air and that was fantastic.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#245Earlier quoted context omitted.
I followed up on the wiki article. The citation was a just eurogamer article that had little to with human perception of latency. It did have this nugget: “Criterion said it was aiming for 50ms latency [for burnout paradise]” which agrees with what I’ve heard making handheld electronics. The goal was always Personally I noticed a significant improvement switching to a 165hz monitor in basically every first person gam…
Hm... the topic is quite complex. Human perception is actually much slower than many people want to believe. Parts of the human vision system react no faster than around 1/25th of a second (other parts are faster - its complicated!). Hearing is similarly divided. AFAIK, auditory and visuak stimuli are processed together and merged over a rather large time window (to the point where one system can induce illusions in…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#246It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
Latency isn't an issue with games that have high time to kill or are purely exploration based, which seems to be something Stadia developers have noticed in the examples. There will have to be local rendering for nearby objects and particles, but this is feasible. DRM isn't totally likely, REnouveau does exist, and basic reverse engineering tools could be created to document the most common game engine functions. Twi…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#247It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
Outside of most FPS and some really tight-action platformers streaming pioneered by OnLive is more than enough especially for the casual gamer. When OnLive was operational I had no trouble playing Batman (something something Arkham?) on their American servers from a MacBook Air in Sweden. I had a similar experience later with LiquidSky which was running regular games downloaded from Steam in their cloud and streaming…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#248Earlier quoted context omitted.
Without net neutrality, the companies running game streaming services will be able to pay for prioritized transmission to reduce latency and jitter.
Won't have much to do with net neutrality really since they will want the traffic onto non public fiber as fast as possible for more direct routes which will have a bigger effect
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#249Google finally advances Linux+Vulkan gaming using a side door that bypasses the market share blocker altogether. MS and Sony don't like it and plan to mirror Google. Instead, they should stop being lock-in jerks, and should support Vulkan as well.
I'd be happy if Valve became a middleperson for AAA titles native on Linux+Vulkan. They have SteamOS and a decent controller ready to resurrect, and everyone to slap on PC hardware consoles again, given a makeover. (Things like Wine are effectively sabotage.)
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#250Earlier quoted context omitted.
Hm... the topic is quite complex. Human perception is actually much slower than many people want to believe. Parts of the human vision system react no faster than around 1/25th of a second (other parts are faster - its complicated!). Hearing is similarly divided. AFAIK, auditory and visuak stimuli are processed together and merged over a rather large time window (to the point where one system can induce illusions in…
There is a reaction delay but it is added on top of all the other delays. If the monitor is delayed by 1/25th of a second and your perception is delayed by 1/25th of a second then the worst case latency is 2/25th of a second. That is a 100% increase in reaction delay. If you think a 100% increase isn't significant what do you think about the 250% (or more) increase that streaming will cause?