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New Game: Minecraft Earth

minecraft.net

21–30 of 233 posts

Re: New Game: Minecraft Earth

#24

Really neat idea and has the potential to be the next Pokemon Go in terms of engagement, kids roaming around to build in certain real world areas, etc. (Though I am a little sad it's not Minecraft but with a single 'world' server where every player is present.. I would LOVE that :-))

Just how high can a minecraft server scale in player number? I know the worlds are effectively infinite (well, until you get so far out that the terrain generation algorithms actually start to break in the Edgelands), so space isn't an issue... I definitely used servers with hundreds or even thousands of players in the 2000s, so they can scale relatively high in a single instance. I wonder if a clustered minecraft instance could scale effectively infinitely, as long as they synced time?

Re: New Game: Minecraft Earth

#26

Earlier quoted context omitted.

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From the Verge review I get the impression you only see stuff your friends have placed. They're playing around with ideas on how to let other content in but are well aware of the dong & swastika problem.

Slack on the other hand embraced that problem so much they made their logo a combination of the 2

Re: New Game: Minecraft Earth

#27

Earlier quoted context omitted.

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From the Verge review I get the impression you only see stuff your friends have placed. They're playing around with ideas on how to let other content in but are well aware of the dong & swastika problem.

"the dong & swastika problem" -- not the future I had envisioned as a kid (where's my flying car?). Jokes aside, glad to see a company being proactive, rather than reactive, to the "dong & swastika problem". Hopefully that becomes more of a trend.

Re: New Game: Minecraft Earth

#28
This doesn't look like a freeform building game. It's really hard to tell from the trailer but it looks like you can pick some pre-fab constructions or animals and plop them down into specific places in the world.

Maybe I'm wrong, but if I'm right 1) boring 2) that will at least keep minecraft earth from being covered in swastikas and genitalia

Re: New Game: Minecraft Earth

#29
post #15

This looks ambitious enough to be met with skepticism. What matters most for gameplay is the UX implementation and AR has serious barriers to overcome in that regard. Holding a device up at eye level for extended periods, interacting with the game by touching the same device that is also serving as the viewport and battery limitations are just a few practical hurdles that have yet to be overcome. What is really hard…

The biggest issue I see is building, because builds take a long time and you don't want to stand around using the worst input imaginable (touch screen) to do nice builds. Other than that, it seems like they're making a Pokemon GO clone with Minecraft mobs (collect passive mobs and fight hostile ones). W.r.t to your "Pokemon Go::SW Christmas Special" you're absolutely wrong, while the initial popularity didn't stick a…

> using the worst input imaginable (touch screen) to do nice builds.

Minecraft's controls for building stuff is very simple - you just point and click to place or remove stuff depending on your active item. Here you can point (via gyroscope, etc) and tap and you could even "scrub" to remove stuff. This could be done with just a hand (the phone in portrait mode, you tap/scrub with your thumb).

Re: New Game: Minecraft Earth

#30

Really neat idea and has the potential to be the next Pokemon Go in terms of engagement, kids roaming around to build in certain real world areas, etc. (Though I am a little sad it's not Minecraft but with a single 'world' server where every player is present.. I would LOVE that :-))

You might like Boundless, it's a voxel builder in an MMO world. A little light on the MMO content but delivers otherwise
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