Earlier quoted context omitted.
Tell that to graphics programmers. Imagine how much better performance you could expect from games if they could spend their time optimizing for one API, and not making compromises to target a half dozen.
> Imagine how much better performance you could expect from games if they could spend their time optimizing for one API, and not making compromises to target a half dozen. That is not really an accurate statement. Graphics performance is heavily dependent on the actual hardware design of the underlying platform. You can't wave a magic API-wand and have your executable or shader be magically fast on every hardware pla…
Sony and Microsoft set rivalry aside for cloud gaming alliance
211–220 of 268 posts
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#212Earlier quoted context omitted.
Yet MS is clearly uneasy now, since Google kicked them with Linux+Vulkan choice which will erode MS grip on gaming development.
Absolutely not. Game developers have deep deep knowledge in making games for Windows and PlayStation type OS’+hardware. Studios aren’t going to spend years having their devs relearn nuances specific to Google’s Linux implementation
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#213Earlier quoted context omitted.
Cloud gaming probably isn't targeted to people like you, then. When the choice is between not being able to play the game at all (due to lacking sufficient hardware) and cloud gaming, the potential downsides of cloud gaming are worth it.
You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.
The same thing happened with movies, with some people wanting to hoard boxes and boxes of dvd, vhs or blurays, thinking that they are somewhat smarter than people who just pay some subscription (or digital rental) to stream whatever movies they want to watch when they want it, on the device they want to watch it on.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#214I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…
We already see this problem with other streaming media services; just because something is available today doesn’t mean it will be available tomorrow. I don’t want to give that much control over to someone else. I don’t need all-you-can-eat content. Just let me pay for the music/movie/book/game that I want and enjoy it for what it is, and know I always can just use my copy without needing to be plugged into the inter…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#215Earlier quoted context omitted.
The Stadia trial convinced me that streaming is a near-term viable option. Latencies were not an issue. Bandwidth was, but when I got to play on a 50Mbps+ connection any issues I had encountered disappeared. Moreover I was able to play a AAA title on my 2011 Macbook Air and that was fantastic.
What kind of games were played? Whether or not latency is an issue is hugely dependent on the title. A game like Sekiro: Shadows Die Twice where the bulk of the game play revolves around precision timing is going to be killed by any significant amount of latency. Unless it does something smart like trying to compensate for the latency on the client end (e.g. make a block succeed even if it was late, if it suspects th…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#216It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
Majority of people don't have a PC with a dedicated GPU. Or PC at all. Thanks to the Smartphone.
That said, I don't like the current trend and I hope they failed on streaming video game.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#217Earlier quoted context omitted.
> Unless it does something smart like trying to compensate for the latency on the client end This is actually already done in many AAA titles. The idea is to basically always be showing a prediction of what will have happened in ~70 ms, and update your state model accordingly. Given a datacenter to run the games on and all of the announcements about being able to take a snapshot of the state, this doesn't sound super…
But stadia can't use these techniques. The game engine and rendering isn't done on the client side. Normally a network game the client displays the user's actions immediately, and the lag is only seen from other player's perspectives. On a streamed game, all interactions need a round trip before the user sees any response.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#218It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#219It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…
Latency isn't an issue with games that have high time to kill or are purely exploration based, which seems to be something Stadia developers have noticed in the examples. There will have to be local rendering for nearby objects and particles, but this is feasible. DRM isn't totally likely, REnouveau does exist, and basic reverse engineering tools could be created to document the most common game engine functions. Twi…
However much lower latency to these services is definitely viable in a lot of places as long as they put enough servers spread out across the country.
In the USA at least there's going to be a lot of areas where the available options for internet are just not good enough though.
Re: Sony and Microsoft set rivalry aside for cloud gaming alliance
#220It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…