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Sony and Microsoft set rivalry aside for cloud gaming alliance

asia.nikkei.com

211–220 of 268 posts

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#211
post #41

Earlier quoted context omitted.

Tell that to graphics programmers. Imagine how much better performance you could expect from games if they could spend their time optimizing for one API, and not making compromises to target a half dozen.

> Imagine how much better performance you could expect from games if they could spend their time optimizing for one API, and not making compromises to target a half dozen. That is not really an accurate statement. Graphics performance is heavily dependent on the actual hardware design of the underlying platform. You can't wave a magic API-wand and have your executable or shader be magically fast on every hardware pla…

It also depends on design of the engine, which can be improved, instead of spending time on supporting a lot of redundant APIs. Support for lock-in is essentially a tax put on developers, and it's exactly the way lock-in proponents want it.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#212
post #140
post #60

Earlier quoted context omitted.

Yet MS is clearly uneasy now, since Google kicked them with Linux+Vulkan choice which will erode MS grip on gaming development.

Absolutely not. Game developers have deep deep knowledge in making games for Windows and PlayStation type OS’+hardware. Studios aren’t going to spend years having their devs relearn nuances specific to Google’s Linux implementation

They totally will, if Google will wave the huge user base size in front of them (which Google already did). So MS grip on gaming developers' mind share will fly out of the windows. That's the best thing I see coming out of Stadia and it's something MS clearly are scared of, since when it comes to their gaming business, they are used to lock-in and years of developers' mind share domination, rather than competition on merit.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#213

Earlier quoted context omitted.

Cloud gaming probably isn't targeted to people like you, then. When the choice is between not being able to play the game at all (due to lacking sufficient hardware) and cloud gaming, the potential downsides of cloud gaming are worth it.

You're right, it's not for people like him. It's not for people that have been around the block and have learned a thing or two. They're hoping to take advantage of the young and naive.

Some people don't care about hoarding game discs or cartridge. I have drawers full of Nintendo Cartdrige, playstation 1, 2 and 3 discs, a few older xbox games, that I can't play anymore because the required console died, or they are back in my childhood home where I grew up. To be honest, I don't even want to play any of those games anymore, but if for some nostalgia infused reason I wanted to, I'd much rather they just be automatically available to stream on my TV or my laptop than having to spend hours tracking down all the required hardware for me to play a game that I'll most likely get bored with within an hour or two.

The same thing happened with movies, with some people wanting to hoard boxes and boxes of dvd, vhs or blurays, thinking that they are somewhat smarter than people who just pay some subscription (or digital rental) to stream whatever movies they want to watch when they want it, on the device they want to watch it on.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#214
post #165

I am sad with this threads discussion. Or I'm old. This is a logical step in lock-in disguised as user experience. Back in the day, if you could maintain the data, my 15 physical 3.5 inch rather unfloppy floppies were monkey island. I lost my personal copy, but if I moved the data, I could have my own copy of monkey island right here. I personally failed on my own maintenance there. Then we had - skipping some steps…

We already see this problem with other streaming media services; just because something is available today doesn’t mean it will be available tomorrow. I don’t want to give that much control over to someone else. I don’t need all-you-can-eat content. Just let me pay for the music/movie/book/game that I want and enjoy it for what it is, and know I always can just use my copy without needing to be plugged into the inter…

It’s not all doom and gloom, that sort of mentality is still alive and well in the indie scene. Specifically people who make games like FTL (Rimworld and Factorio are two more recent examples of fantastic games that don’t require internet connectivity) are keeping the dream alive. My rule of thumb is to never buy games on Steam and only get them through GoG or directly from the developer. Sometimes there are a few titles that I really really want to play but are too tied to Steam and not on any other platform (I’m looking at you, Tabletop Simulator!) but for the most part as long as you are ok with staying away from AAA titles you can avoid always-online lock in and still have an amazing gaming experience.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#215

Earlier quoted context omitted.

The Stadia trial convinced me that streaming is a near-term viable option. Latencies were not an issue. Bandwidth was, but when I got to play on a 50Mbps+ connection any issues I had encountered disappeared. Moreover I was able to play a AAA title on my 2011 Macbook Air and that was fantastic.

What kind of games were played? Whether or not latency is an issue is hugely dependent on the title. A game like Sekiro: Shadows Die Twice where the bulk of the game play revolves around precision timing is going to be killed by any significant amount of latency. Unless it does something smart like trying to compensate for the latency on the client end (e.g. make a block succeed even if it was late, if it suspects th…

Stadia has a "frame token" that can be sent with the use inoit for cases like this.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#216
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

We care about the 50ms latency because the current games are designed for the platforms with > Latency insensitive games for the most part are not difficult to run on commodity hardware.

Majority of people don't have a PC with a dedicated GPU. Or PC at all. Thanks to the Smartphone.

That said, I don't like the current trend and I hope they failed on streaming video game.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#217

Earlier quoted context omitted.

> Unless it does something smart like trying to compensate for the latency on the client end This is actually already done in many AAA titles. The idea is to basically always be showing a prediction of what will have happened in ~70 ms, and update your state model accordingly. Given a datacenter to run the games on and all of the announcements about being able to take a snapshot of the state, this doesn't sound super…

But stadia can't use these techniques. The game engine and rendering isn't done on the client side. Normally a network game the client displays the user's actions immediately, and the lag is only seen from other player's perspectives. On a streamed game, all interactions need a round trip before the user sees any response.

Didn’t Google say something about using AI for this kind of game state prediction at Stadia presentation?

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#218
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

Clown gaming is compelling in every way except gaming.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#219
post #98
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

Latency isn't an issue with games that have high time to kill or are purely exploration based, which seems to be something Stadia developers have noticed in the examples. There will have to be local rendering for nearby objects and particles, but this is feasible. DRM isn't totally likely, REnouveau does exist, and basic reverse engineering tools could be created to document the most common game engine functions. Twi…

It's still a bit of an issue, especially if you're controlling a camera with a mouse even 50ms latency is likely to be very noticeable.

However much lower latency to these services is definitely viable in a lot of places as long as they put enough servers spread out across the country.

In the USA at least there's going to be a lot of areas where the available options for internet are just not good enough though.

Re: Sony and Microsoft set rivalry aside for cloud gaming alliance

#220
post #56

It seems like all the major players are taking game streaming seriously. I'm still not very sure about the viability. There's the obvious DRM win. Accessibility will be higher with way lower or non-existent hardware costs. These probably look very enticing on a cooperate slide deck. Not to mention the subscription model. On a more technical side game streaming is only really desirable for games that don't run well on…

They will just host turn based strategy games, like yahoo chess.
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