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Material Design Guidelines for Dark Mode

material.io

81–90 of 163 posts

Re: Material Design Guidelines for Dark Mode

#81

I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…

I'm missing something - Stripe appears a pretty textbook example of Material Design.

Re: Material Design Guidelines for Dark Mode

#82
post #49

Earlier quoted context omitted.

I totally agree with you. Unfortunately this triggers my rant mode: When branding hits hammers, I think I might quit the human race. Designers fundamentally do not understand that software is a tool that people use to get things done. Constant reorganization and redesign for trends literally robs people of their skills in learning to use software to accomplish their goals. I've been using computers since the early 90…

> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…

"I find this point of view - that designers are inferior to developers"

The parent didn't make that point.

Re: Material Design Guidelines for Dark Mode

#83
post #75

The author suggests using dark gray instead of black, but then also says that when pixels are completely deactivated on OLED, it saves energy. These seem to be contradictory pieces of advice. What am I missing?

In the accessibility section[1] they discuss the problem of using true black: OLED Smudge. If you turn off OLED pixels and the display suddenly needs to turn them back on, they usually are too slow to do so, and cause a visual artefact that appears to the user as smudging up the screen—which can feel like the display itself is broken. This occurs on most OLED displays, including high end ones in devices like iPhone X…

People also dim their displays to save battery, making it look like the backlight is broken.

Win some, lose some.

Re: Material Design Guidelines for Dark Mode

#84

I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…

This may just be me being a grumpy old man, but it seems to me that part of the problem might be that most people with the job title "designer" aren't really designers they are artists. What I mean is: my understanding is that design is supposed to be a rigorous discipline based on principles such as color theory, proportions, psychology/culture, and usability. Instead it seems like the focus is on looking pretty and functionality is an afterthought.

To be fair, I think you see the same thing with "software engineers". Many don't have any interest in disciplined engineering or the principles of computer science, they just want to write code.

Re: Material Design Guidelines for Dark Mode

#86

I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…

So you're not a designer but somehow is an authority on the subject? No, you have opinions. Which are just subjective as any designer's opinions.

Re: Material Design Guidelines for Dark Mode

#87
post #49

Earlier quoted context omitted.

I totally agree with you. Unfortunately this triggers my rant mode: When branding hits hammers, I think I might quit the human race. Designers fundamentally do not understand that software is a tool that people use to get things done. Constant reorganization and redesign for trends literally robs people of their skills in learning to use software to accomplish their goals. I've been using computers since the early 90…

> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…

I see where you are coming from, but to play Devil's advocate: My understanding of Design Thinking is that the entire idea is that the people using a tool know better than the designers. Designers are supposed to interview them and develop a product that better meets their needs. Instead it seems like many designers make something that they think looks cool (e.g. the touch bar and ultra-thinness on Apple laptops) and expect the tool to adapt around it. It seems like in many cases (thin Mac-books, infinite scroll, UI animations) this actually makes the tool less well suited for the person using it.

Re: Material Design Guidelines for Dark Mode

#88

Earlier quoted context omitted.

> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…

> Regardless of whether you meant or not, that's what I see here. A bunch of developers telling designers that their bad at their job, that the devs know better than them, and devs know how to tell designers to do their jobs. It's exactly the same with marketers. Or managers. Or anyone who isn't a developer for that matter.

A sentiment that I have seen quite often, and seen work out in practice, is that you can take a developer, and make them into a designer or a marketer or a manager. The reverse process goes much less well.

Re: Material Design Guidelines for Dark Mode

#89

I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…

> For the curious, google some posters by Josef Muller-Brockmann from the 50’s - they still appear to be designed in 2019.

I disagree, it's quite obvious they were designed in the 50s/60s.

Re: Material Design Guidelines for Dark Mode

#90

I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…

> For the curious, google some posters by Josef Muller-Brockmann from the 50’s - they still appear to be designed in 2019. I disagree, it's quite obvious they were designed in the 50s/60s.

Are we looking at the same posters?

https://i.imgur.com/BJzS7aw.jpg

No way you can say this is 50’s, can you? If so, what gives it away?

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