I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
Material Design Guidelines for Dark Mode
81–90 of 163 posts
Re: Material Design Guidelines for Dark Mode
#82Earlier quoted context omitted.
I totally agree with you. Unfortunately this triggers my rant mode: When branding hits hammers, I think I might quit the human race. Designers fundamentally do not understand that software is a tool that people use to get things done. Constant reorganization and redesign for trends literally robs people of their skills in learning to use software to accomplish their goals. I've been using computers since the early 90…
> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…
The parent didn't make that point.
Re: Material Design Guidelines for Dark Mode
#83The author suggests using dark gray instead of black, but then also says that when pixels are completely deactivated on OLED, it saves energy. These seem to be contradictory pieces of advice. What am I missing?
In the accessibility section[1] they discuss the problem of using true black: OLED Smudge. If you turn off OLED pixels and the display suddenly needs to turn them back on, they usually are too slow to do so, and cause a visual artefact that appears to the user as smudging up the screen—which can feel like the display itself is broken. This occurs on most OLED displays, including high end ones in devices like iPhone X…
Win some, lose some.
Re: Material Design Guidelines for Dark Mode
#84I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
To be fair, I think you see the same thing with "software engineers". Many don't have any interest in disciplined engineering or the principles of computer science, they just want to write code.
Re: Material Design Guidelines for Dark Mode
#85Re: Material Design Guidelines for Dark Mode
#86I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
Re: Material Design Guidelines for Dark Mode
#87Earlier quoted context omitted.
I totally agree with you. Unfortunately this triggers my rant mode: When branding hits hammers, I think I might quit the human race. Designers fundamentally do not understand that software is a tool that people use to get things done. Constant reorganization and redesign for trends literally robs people of their skills in learning to use software to accomplish their goals. I've been using computers since the early 90…
> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…
Re: Material Design Guidelines for Dark Mode
#88Earlier quoted context omitted.
> Designers fundamentally do not understand that software is a tool that people use to get things done. I find this point of view - that designers are inferior to developers - to be incredibly condescending and yet very typical of HN. I'm a developer, and I would hate to work with you or someone who holds this view point. You seem like poison in a development team. Regardless of whether you meant or not, that's what…
> Regardless of whether you meant or not, that's what I see here. A bunch of developers telling designers that their bad at their job, that the devs know better than them, and devs know how to tell designers to do their jobs. It's exactly the same with marketers. Or managers. Or anyone who isn't a developer for that matter.
Re: Material Design Guidelines for Dark Mode
#89I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
I disagree, it's quite obvious they were designed in the 50s/60s.
Re: Material Design Guidelines for Dark Mode
#90I have a deep rooted issue with design and designers. In 90’s, skeuomorphic trend was picking up steam reaching a climax in mid-2000’s. Web 2.0 design elements were springing up, taking advantage of css; while UI elements sought transparency and blur (Windows Vista). That trend passed and then we had the whole Material design boom in 2012-2015, the entire web was sabotaged by Bootstrap. Color themes and palettes were…
> For the curious, google some posters by Josef Muller-Brockmann from the 50’s - they still appear to be designed in 2019. I disagree, it's quite obvious they were designed in the 50s/60s.
https://i.imgur.com/BJzS7aw.jpg
No way you can say this is 50’s, can you? If so, what gives it away?