Flutter code: https://github.com/flutter/flutter and docs: https://flutter.dev/docs
Because they make this impossible to find. I literally pieced this link together from the fricking browser screenshot.
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Flutter code: https://github.com/flutter/flutter and docs: https://flutter.dev/docs
Because they make this impossible to find. I literally pieced this link together from the fricking browser screenshot.
Has Flutter solved its footprint-bloat problem? The internet is littered with reports of 10-100MB+ .ipa and .apk binaries coming out of simple Flutter apps for iOS + Android. Google states they can't imagine the footprint ever dropping as low as 1MB. [1] On Web, 1MB of base runtime is a complete showstopper. Embedded applications may suffer similarly. Does today's announcement mean Google has figured out how to fix t…
I don’t understand the obsession with small binaries and compiled packages. I care about usability and user experience. If it takes 5mb to have a smooth experience then I’m all for it. It’s funny how we now have fiber having 1GB/s internet speeds and we rant about having 1MB size package being too big. Also, everyone’s moving to 4k now with even bigger transfer/data requirements. tldr; 1mb should be a non issue as lo…
What Moore's Law giveth, React/Flutter taketh away...
Has Flutter solved its footprint-bloat problem? The internet is littered with reports of 10-100MB+ .ipa and .apk binaries coming out of simple Flutter apps for iOS + Android. Google states they can't imagine the footprint ever dropping as low as 1MB. [1] On Web, 1MB of base runtime is a complete showstopper. Embedded applications may suffer similarly. Does today's announcement mean Google has figured out how to fix t…
I don’t understand the obsession with small binaries and compiled packages. I care about usability and user experience. If it takes 5mb to have a smooth experience then I’m all for it. It’s funny how we now have fiber having 1GB/s internet speeds and we rant about having 1MB size package being too big. Also, everyone’s moving to 4k now with even bigger transfer/data requirements. tldr; 1mb should be a non issue as lo…
Abstraction for the engineer should not come at the expense of the person on the other end of the wire.
Earlier quoted context omitted.
I don’t understand the obsession with small binaries and compiled packages. I care about usability and user experience. If it takes 5mb to have a smooth experience then I’m all for it. It’s funny how we now have fiber having 1GB/s internet speeds and we rant about having 1MB size package being too big. Also, everyone’s moving to 4k now with even bigger transfer/data requirements. tldr; 1mb should be a non issue as lo…
> It’s funny now that there’s fiber having 1GB/s internet speeds, we rant about 1MB size package. Half the people in the world probably struggle to have access to a 10 Mb/s connection. Even I go to places with connections that are tenuous at best.
Earlier quoted context omitted.
I don’t understand the obsession with small binaries and compiled packages. I care about usability and user experience. If it takes 5mb to have a smooth experience then I’m all for it. It’s funny how we now have fiber having 1GB/s internet speeds and we rant about having 1MB size package being too big. Also, everyone’s moving to 4k now with even bigger transfer/data requirements. tldr; 1mb should be a non issue as lo…
> It’s funny now that there’s fiber having 1GB/s internet speeds, we rant about 1MB size package. Half the people in the world probably struggle to have access to a 10 Mb/s connection. Even I go to places with connections that are tenuous at best.
Yeah, I was just writing a design doc earlier today and my math for how big a download we could reasonably expect users to wait for was based on a 5Mbit/s download speed. Half a megabyte takes under a second at that speed, but 5 megabytes takes more like 8 seconds. That's a huge difference. In an environment like the Web, where ephemerality is the norm, you really have to stay below 1MB from what I can tell.
Earlier quoted context omitted.
Slant is putting it mild - you gotta start putting a disclosure in these kinds of comments or something. You were a WWDC scholarship recipient, interned at Apple, and seem to base your career on Apple tech. You are not a typical user, you will notice things most ordinary people would never think to notice. The vast majority of apps on a phone aren't even kept open by a user long enough for it to matter. I say this as…
> You were a WWDC scholarship recipient, interned at Apple, and seem to base your career on Apple tech. I dabble in Android and Linux as well ;) > You are not a typical user, you will notice things most ordinary people would never think to notice. The vast majority of apps on a phone aren't even kept open by a user long enough for it to matter. Agree on both counts, but I like to think that users aren't completely cl…
However, they will likely find it harder to use without an explanation why. If most of the apps a user uses follow the guidelines of Android/iOS, and they are primarily a user of one platform, and your app doesn't follow either, it seems obvious that they won't be able to use their built-up knowledge of how apps work in general to navigate your app.
Most people I know, including myself, have found it initially a little more difficult to navigate around apps from the platform other than the one we are used to using daily.
Apps that insist on creating the same UI on both platforms can be a mixed bag, IMO. Sometimes executed well, sometimes poorly. Because of this, I usually prefer apps that separately comply with each platform.
I am however interested in playing around with Flutter soon!
If flutter supports hotfix, it's perfect for engineering.
Has Flutter solved its footprint-bloat problem? The internet is littered with reports of 10-100MB+ .ipa and .apk binaries coming out of simple Flutter apps for iOS + Android. Google states they can't imagine the footprint ever dropping as low as 1MB. [1] On Web, 1MB of base runtime is a complete showstopper. Embedded applications may suffer similarly. Does today's announcement mean Google has figured out how to fix t…
I tested it, and the "Hello, World" example results in a 560k js package. Uglified and minified takes it down to around 480k. Gzip takes that to 140k and Brotli compression to 100k. That's a lot to bootstrap an app with, but it's not unreasonable, considering what most frameworks these days will start you with.
No one has (yet) mentioned the main reason I ignored Flutter when it initially came out and why I continue to have reluctance - It's google. They have a terrible track record with products AND with libraries. GWT? Dart (pre flutter)? NaCl? How about all those initial Angular devs? That's not a statement on the quality of the result (though some of those examples do indicate concerns), but if I'm not alone in avoiding…