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SuperTuxKart 1.0 Release

blog.supertuxkart.net

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Re: SuperTuxKart 1.0 Release

#4
Looks amazing, gonna get some friends to install and test a network (internet) game. We’ll probably jump a few continents to get us all connected so it will be interesting to see how the netcode handles players with varying latency.

I wonder how’s difficult is it to create tracks for STK...

Re: SuperTuxKart 1.0 Release

#7
post #4

Looks amazing, gonna get some friends to install and test a network (internet) game. We’ll probably jump a few continents to get us all connected so it will be interesting to see how the netcode handles players with varying latency. I wonder how’s difficult is it to create tracks for STK...

Seems like the typical way is modeling them using blender, with special objects and properties to mark game details: https://supertuxkart.net/Making_Tracks
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