SuperTuxKart 1.0 Release
blog.supertuxkart.net
SuperTuxKart 1.0 Release
1–10 of 83 posts
Re: SuperTuxKart 1.0 Release
#2This is so cool.
Re: SuperTuxKart 1.0 Release
#3kudos to the developers. The trailer looks really cool.
Re: SuperTuxKart 1.0 Release
#4Looks amazing, gonna get some friends to install and test a network (internet) game. We’ll probably jump a few continents to get us all connected so it will be interesting to see how the netcode handles players with varying latency.
I wonder how’s difficult is it to create tracks for STK...
Re: SuperTuxKart 1.0 Release
#5Great news! Now if only we could get FreeCol[1] 1.0.0. Or at least 0.12.0. If you like free strategy games or loved the original Sid Meier's Colonization, this is a must-play.
[1]: http://www.freecol.org/.
Re: SuperTuxKart 1.0 Release
#6Wow, this has been in the making since forever. I truly admire the dedication that went into this project for over a decade now. Congrats on that release!
Re: SuperTuxKart 1.0 Release
#7Looks amazing, gonna get some friends to install and test a network (internet) game. We’ll probably jump a few continents to get us all connected so it will be interesting to see how the netcode handles players with varying latency. I wonder how’s difficult is it to create tracks for STK...
Seems like the typical way is modeling them using blender, with special objects and properties to mark game details: https://supertuxkart.net/Making_Tracks
Re: SuperTuxKart 1.0 Release
#8[deleted]
Re: SuperTuxKart 1.0 Release
#9We love playing this game.
Re: SuperTuxKart 1.0 Release
#10Very nice, will try it with a few friends soon.