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Sony reveals PlayStation 5 details

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Re: Sony reveals PlayStation 5 details

#231
post #230

Earlier quoted context omitted.

No, I didn't specifically want "Minority Report". I clarified that immediately in my first followup. And it's ok if you don't see the value in a gesture UI. I'm not trying to convince you. I'm not really sure why you feel the repeated need to tell me I don't need one.

> I clarified that immediately in my first followup. Where? I don’t see it. On the contrary, you doubled down by saying “Jarvis”, and gave a link, which, as I said previously, is exactly the same style of interface as in Minority Report, and has the same problem. You also said that you thought that the Soli technology could make the Minority Report interface “achievable”. Later, when we were discussing the Soli inter…

My very next response when I mentioned Google Soli:

""" Sure. That was almost 2 decades ago. We've given it some more thought. https://atap.google.com/soli/

"""

I'm asking for a good gesture UI, or at least a good start that can evolve as we learn. I'm not asking for a specific implementation.

Re: Sony reveals PlayStation 5 details

#232

Earlier quoted context omitted.

Doesn't 4k content both cost them more to deliver and generally go to a demo that is more price insensitive? Seems like an obvious play.

No, most of the money Netflix spends on buying content, servers and network cables are cheap. I've just googled: Netflix yearly revenue is 16B and Netflix spent 12B on content.

Well, if I could offer content (some of which was unique) to a self-selected audience that has very low price sensitivity, I would absolutely put it at a higher price point. Seems like a no-brainer.

Re: Sony reveals PlayStation 5 details

#233
post #101
post #99

Earlier quoted context omitted.

Soli uses radar, so the scale of minority report is achievable. It's just that the target use case with soli is geared towards gesturing at your mobile device.

I’ve no idea what your argument is. My point is that a “Minority Report interface”, which you specifically wanted, is hampered by the “gorilla arm” problem. You pointed to the Google Soli thing, but that does not (from what I can tell) seem to solve the gorilla arm problem either, and even if it did , a “Minority Report interface” would still have the gorilla arm problem.

I think you have confused me with someone else.

My point is that the tech for minority report exists today (soli, leap, etc.) but the demand for novel mobile device interfaces is stronger than some waving-your-arms interface at a giant desk full of monitors.

Re: Sony reveals PlayStation 5 details

#234
I’ve been on Xbox since the first Xbox. But I think I’ll switch over to PS when this one comes out!

Why? Because Xbox UI has been deteriorating from bad to completely unusable. Like infuriating! I mostly use it to watch Netflix, prime and occasionally run Kodi and media player and play CoD or some other game. Would it be possible to always have these

Re: Sony reveals PlayStation 5 details

#235
post #101

Earlier quoted context omitted.

I’ve no idea what your argument is. My point is that a “Minority Report interface”, which you specifically wanted, is hampered by the “gorilla arm” problem. You pointed to the Google Soli thing, but that does not (from what I can tell) seem to solve the gorilla arm problem either, and even if it did , a “Minority Report interface” would still have the gorilla arm problem.

I think you have confused me with someone else. My point is that the tech for minority report exists today (soli, leap, etc.) but the demand for novel mobile device interfaces is stronger than some waving-your-arms interface at a giant desk full of monitors.

> I think you have confused me with someone else.

Yes; I’m sorry. I did not see that you were not “melling”, the GP poster.

I’m still confused about what your point is. If you simply meant that Soli, etc. might not have the gorilla arm problem, then I am open to the idea, but remain somewhat skeptical. It might work for using a handheld device for a few seconds, but what I’m worried about, and what the GP wanted, was “a nice large wall size screen”, and in that context, doing real work for extended periods, I remain doubtful.

Re: Sony reveals PlayStation 5 details

#236

Earlier quoted context omitted.

Raytracing is a good thing, not so much because of the better graphics, but because it enables produce nice graphics with less sophisticated engines and less artist input. A lot of the lighting etc. is currently baked into textures, hard coded, hand-optimized. This takes a lot of time. With raytracing, a lot of this comes "for free", so smaller / indie dev teams can produce games with AAA level graphics.

At the high cost of performance. As a consumer I am not really concerned with how easy it is to develop for. I'd rather see high frame rates than bleeding edge graphics. It's a good technology, but if we can't even manage 60 FPS minimum in 2020 I will be highly disappointed.

We manage 75+ with ease on PCs larger than toasters.

Re: Sony reveals PlayStation 5 details

#237
post #180

Earlier quoted context omitted.

At this point, the hardware on the PS5 sounds powerful enough to provide backwards compatibility for the PS3 (and all of its predecessors). That would appeal to some people who have old consoles/games collecting dust in their basements/attics.

It would be nice, but I'd be surprised if they make much of an effort. There's little financial motivation to make available a huge library of practically free games, especially if people are willing to pay for new "nostalgia" consoles with a small selection of greatest hits preloaded.

I mean, Nintendo does it, and then makes you buy them again, and again with zero transfer of accounts to new machines.

Re: Sony reveals PlayStation 5 details

#238
post #186
post #166

Earlier quoted context omitted.

> Selling hardware at a loss is one reason that consoles have always punched much higher graphically relative to price. Here's a 2 year old video comparing a $550 PC (with RX480) to PS4 Pro: https://www.youtube.com/watch?v=HueyUmSHrdo Also, PS4 Pro specs list its GPU perf at 4.2 Tflops, while a GTX 1080, worth $499 and predating PS4 Pro by half a year has 8.2 Tflops. It's in the ballpark of 3.8Tflops of GTX 1060, MSR…

It was always the case that you can build a faster PC than a console at roughly the same price. The difference is the games are optimized for the console then usually poorly ported to PC so they aren't very comparable.

The inverse can also be true, I've been recently told by console players that Diablo 3 for instance simply omits rendering of crucial enemy attacks (e.g. Molten explosions), if there are too many enemies on the screen. And console versions have less enemies than the PC version to begin with.

Re: Sony reveals PlayStation 5 details

#239
post #225
post #166

Earlier quoted context omitted.

> Selling hardware at a loss is one reason that consoles have always punched much higher graphically relative to price. Here's a 2 year old video comparing a $550 PC (with RX480) to PS4 Pro: https://www.youtube.com/watch?v=HueyUmSHrdo Also, PS4 Pro specs list its GPU perf at 4.2 Tflops, while a GTX 1080, worth $499 and predating PS4 Pro by half a year has 8.2 Tflops. It's in the ballpark of 3.8Tflops of GTX 1060, MSR…

A console's value is about much more than performance. Consoles are for people who want a streamlined experience. Desktop operating systems don't make comfortable couch gaming systems. With a console, you can control the entire system with a simple controller from across the room, and you never have to worry about what's under the hood. It's the same reason people pay a premium for Apple products even when they're st…

Steam has been making strides in this direction with its big screen mode, though I admit that I have never used it and cannot testify to its efficiency.

Apple products have quite a few things going for them other than the smooth UX, I remember being surprised that a lot of non-technical people thought that they could not get a virus if they used Macs instead of PCs.

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