After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…
Sony reveals PlayStation 5 details
141–150 of 239 posts
Re: Sony reveals PlayStation 5 details
#142Earlier quoted context omitted.
The PS4 works fine as a 4K Blu-ray player though. Having the hardware to support 8k output means you have that covered when it becomes widespread
PS4 (even the Pro) cannot play 4K Blu-rays. I'll predict that the PS5 won't be powerful enough to handle 8K AV2 video or whatever ends up coming out.
Power isn’t the issue as the Xbox One S is equivalent to a base PS4 and handles 4k discs fine.
Re: Sony reveals PlayStation 5 details
#143Earlier quoted context omitted.
Another possible reason, now that I think about it more, is future proofing. If that's the case, then props for forward thinking on their part. Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.
My understanding is it's not just the resolution, but CRT vs LCD. N64 looks best on a a CRT.
Additionally, developers didn't have a great handle on how the more modern memory hierarchy (read high DRAM latency) affected things yet so a lot of techniques they used sort of fought against the architecture and led to low resolutions, and they used heavy blurring and antialiasing to compensate.
Re: Sony reveals PlayStation 5 details
#144Earlier quoted context omitted.
Another possible reason, now that I think about it more, is future proofing. If that's the case, then props for forward thinking on their part. Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.
My understanding is it's not just the resolution, but CRT vs LCD. N64 looks best on a a CRT.
Re: Sony reveals PlayStation 5 details
#145Earlier quoted context omitted.
Another possible reason, now that I think about it more, is future proofing. If that's the case, then props for forward thinking on their part. Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.
My understanding is it's not just the resolution, but CRT vs LCD. N64 looks best on a a CRT.
Re: Sony reveals PlayStation 5 details
#146Earlier quoted context omitted.
My understanding is it's not just the resolution, but CRT vs LCD. N64 looks best on a a CRT.
The N64 is also mainly hampered by it's texture memory. You only have 4KB total to play with for a texture (it's manually managed memory, not a cache) and with mipmaping, that's effectively 2KB. That's one 32x32 picture at 16bit color. Additionally, developers didn't have a great handle on how the more modern memory hierarchy (read high DRAM latency) affected things yet so a lot of techniques they used sort of fought…
Re: Sony reveals PlayStation 5 details
#147After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…
Regarding 8K... even though 4K TVs are readily available, my guess is most of those TVs don't display 4K content. Netflix will often give you 720p. Game consoles have a difficult time simply pushing 4K pixels down the pipeline. Some games have taken to something akin to interlacing, except with the pixels divided in a checkerboard pattern.
Re: Sony reveals PlayStation 5 details
#148Is there any prediction on the future of stand-alone gaming consoles with 5G and streaming games(e.g., Google Stadia) coming soon? While I'm not really much of a gamer now I spent a lot of my childhood playing video games and the thought of dedicated home game consoles going the way of arcades makes me sad. I think I'll finally pick up that Switch I've been planning on...
Re: Sony reveals PlayStation 5 details
#149Earlier quoted context omitted.
I'm assuming that there are basically two reasons to support 8K now. One is that it gets them higher resolution for a potential future VR headset. The other is that it is bigger than 4K and that sounds good in their marketing.
Another possible reason, now that I think about it more, is future proofing. If that's the case, then props for forward thinking on their part. Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.
Re: Sony reveals PlayStation 5 details
#150Earlier quoted context omitted.
have you run 4K video through things like Handbrake? They've been proven to seriously reduce the amount of space (and, therefore, bandwidth) that video files need, and considering that 4K videos have about three times the resolution [1] they have a lot of space to gain from it. I would guess that there are appliances that can run some flavor of compression in real-time to get 4K to stream well. Yes, it will take more…
4K is 3840x2160, or 4 times 1920x1080. Pedantically, 4K is 4096x2160 but UHD has come to resonate as 4K thanks to TV marketing.