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Sony reveals PlayStation 5 details

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Re: Sony reveals PlayStation 5 details

#101
post #99
post #98

Earlier quoted context omitted.

Maybe that specific technology allows users to rest their arms on top of something while gesturing (even though it is not shown in any of the demo videos), but you specifically asked for a “Minority Report interface”, which does not do that.

Soli uses radar, so the scale of minority report is achievable. It's just that the target use case with soli is geared towards gesturing at your mobile device.

I’ve no idea what your argument is. My point is that a “Minority Report interface”, which you specifically wanted, is hampered by the “gorilla arm” problem. You pointed to the Google Soli thing, but that does not (from what I can tell) seem to solve the gorilla arm problem either, and even if it did, a “Minority Report interface” would still have the gorilla arm problem.

Re: Sony reveals PlayStation 5 details

#102
After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with).

There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that justify the new console's number increment, releasing devkits early to get game devs on board with said hardware, etc.

That being said, as others have mentioned, the support for 8K stupifies me. As far as I understand it, 8K displays are only just now becoming commercial, and only for the highest buyers. I'd much rather have higher, consistent framerates.

Ray-tracing, I'm indifferent to. If they can make it work, great, more reflective windows and puddles for all. If not, then perhaps game devs can choose not to implement it.

Shame there will be no additional information on this at E3. Makes me wonder if they're saving their winning hand for a future round of poker, so to speak.

Edit: spelling

Re: Sony reveals PlayStation 5 details

#103

After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…

8K output support doesn't really cost much so I wouldn't worry about it. It doesn't matter to most of the GPU internals. Games will internally run at whatever resolution they think results in the best quality/responsiveness/fluidity/development-cost trade-off, supporting 8K doesn't change anything there.

Re: Sony reveals PlayStation 5 details

#104

After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…

I'm assuming that there are basically two reasons to support 8K now. One is that it gets them higher resolution for a potential future VR headset. The other is that it is bigger than 4K and that sounds good in their marketing.

Re: Sony reveals PlayStation 5 details

#105
post #104

After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…

I'm assuming that there are basically two reasons to support 8K now. One is that it gets them higher resolution for a potential future VR headset. The other is that it is bigger than 4K and that sounds good in their marketing.

I suspect it's more for VR and 8k bump on output is cheap compared to helping Samsung and LG sell their 8k models.

Re: Sony reveals PlayStation 5 details

#106
post #104

After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…

I'm assuming that there are basically two reasons to support 8K now. One is that it gets them higher resolution for a potential future VR headset. The other is that it is bigger than 4K and that sounds good in their marketing.

Another possible reason, now that I think about it more, is future proofing.

If that's the case, then props for forward thinking on their part.

Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.

Re: Sony reveals PlayStation 5 details

#107

Interesting to see how/if the cable companies respond to the resolution wars - last time I checked the only one offering 4k was DirecTV, with everyone else still at 1080 Newer stuff upscaled from 1080 generally looks fine to my increasingly middle-aged eyes, but content filmed on older cameras looks awful at 4k (Law and Order springs to mind)

Except film produced with film. Godfather is supposed to look spectacular since it was film, Star Wars though needs a lot more work.

Re: Sony reveals PlayStation 5 details

#108
post #9

Earlier quoted context omitted.

I believe they're refering to binaural recordings and synthetised 3d audio effects[1]. Specifically, it's likely about the inclusion and use of TrueAudio[2], its current encarnation (TrueAudio Next) or a successor of that. On my own experience with Sennheiser HD600 headphones, these effects can sound real to the point of tricking my mind. [0] https://en.wikipedia.org/wiki/Binaural_recording [1] https://en.wikipedia.o…

Use https://en.wikipedia.org/wiki/Ambisonics for internal processing then output as binaural stereo. 3D audio! External speakers can approximate binaural audio to a passable degree.

Speakers can be nice, but nothing matches the control over each ear and the low distortion of good open headphones.

Re: Sony reveals PlayStation 5 details

#109

Earlier quoted context omitted.

Almost all video game consoles are sold at a loss -- sometimes a huge loss in the first few years. Making money on console hardware has never been the name of the game. Every game sold for a Playstation comes with a licensing fee. It's in Sony's best interest to sell as many games as possible, which often means selling consoles at a loss. Sony and other hardware makers also sell a lot of accessories, which often have…

I guess that would explain why Sony got rid of the option to run Linux on the PS3. With businesses buying PS3s as cheap servers and not buying any games, that would definitely be a bad deal for Sony if they sold the PS3 at a loss.

Yes that makes a lot of sense. Sony does not want to incentivize people to buy their consoles and never buy anything that they actually make money off of.

Re: Sony reveals PlayStation 5 details

#110

After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…

8K output support doesn't really cost much so I wouldn't worry about it. It doesn't matter to most of the GPU internals. Games will internally run at whatever resolution they think results in the best quality/responsiveness/fluidity/development-cost trade-off, supporting 8K doesn't change anything there.

Fair enough. My concerns were more rooted in performance than the cost of the console itself. But the performance gains they reported by switching to an SSD would more than likely trump anything lost by supporting higher resolutions.
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