Earlier quoted context omitted.
Maybe that specific technology allows users to rest their arms on top of something while gesturing (even though it is not shown in any of the demo videos), but you specifically asked for a “Minority Report interface”, which does not do that.
Soli uses radar, so the scale of minority report is achievable. It's just that the target use case with soli is geared towards gesturing at your mobile device.
Sony reveals PlayStation 5 details
101–110 of 239 posts
Re: Sony reveals PlayStation 5 details
#102There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that justify the new console's number increment, releasing devkits early to get game devs on board with said hardware, etc.
That being said, as others have mentioned, the support for 8K stupifies me. As far as I understand it, 8K displays are only just now becoming commercial, and only for the highest buyers. I'd much rather have higher, consistent framerates.
Ray-tracing, I'm indifferent to. If they can make it work, great, more reflective windows and puddles for all. If not, then perhaps game devs can choose not to implement it.
Shame there will be no additional information on this at E3. Makes me wonder if they're saving their winning hand for a future round of poker, so to speak.
Edit: spelling
Re: Sony reveals PlayStation 5 details
#103After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…
Re: Sony reveals PlayStation 5 details
#104After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…
Re: Sony reveals PlayStation 5 details
#105After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…
I'm assuming that there are basically two reasons to support 8K now. One is that it gets them higher resolution for a potential future VR headset. The other is that it is bigger than 4K and that sounds good in their marketing.
Re: Sony reveals PlayStation 5 details
#106After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…
I'm assuming that there are basically two reasons to support 8K now. One is that it gets them higher resolution for a potential future VR headset. The other is that it is bigger than 4K and that sounds good in their marketing.
If that's the case, then props for forward thinking on their part.
Recently on a whim I decided to plug in my N64 to a 1080p TV, and I was surprised how terribly the graphics scaled to the higher resolution.
Re: Sony reveals PlayStation 5 details
#107Interesting to see how/if the cable companies respond to the resolution wars - last time I checked the only one offering 4k was DirecTV, with everyone else still at 1080 Newer stuff upscaled from 1080 generally looks fine to my increasingly middle-aged eyes, but content filmed on older cameras looks awful at 4k (Law and Order springs to mind)
Re: Sony reveals PlayStation 5 details
#108Earlier quoted context omitted.
I believe they're refering to binaural recordings and synthetised 3d audio effects[1]. Specifically, it's likely about the inclusion and use of TrueAudio[2], its current encarnation (TrueAudio Next) or a successor of that. On my own experience with Sennheiser HD600 headphones, these effects can sound real to the point of tricking my mind. [0] https://en.wikipedia.org/wiki/Binaural_recording [1] https://en.wikipedia.o…
Use https://en.wikipedia.org/wiki/Ambisonics for internal processing then output as binaural stereo. 3D audio! External speakers can approximate binaural audio to a passable degree.
Re: Sony reveals PlayStation 5 details
#109Earlier quoted context omitted.
Almost all video game consoles are sold at a loss -- sometimes a huge loss in the first few years. Making money on console hardware has never been the name of the game. Every game sold for a Playstation comes with a licensing fee. It's in Sony's best interest to sell as many games as possible, which often means selling consoles at a loss. Sony and other hardware makers also sell a lot of accessories, which often have…
I guess that would explain why Sony got rid of the option to run Linux on the PS3. With businesses buying PS3s as cheap servers and not buying any games, that would definitely be a bad deal for Sony if they sold the PS3 at a loss.
Re: Sony reveals PlayStation 5 details
#110After reading the more detailed Wired article, I can assuredly place myself in the "cautiously optimistic" car of the hype train for the PS5 (I myself own a PS4 Pro that I've been happy with). There are a lot of solid boxes that Sony's ticking: backwards compatibility with the previous generation, sticking with physical game copies instead of moving towards a "games-as-a-service" cloud model, updates to hardware that…
8K output support doesn't really cost much so I wouldn't worry about it. It doesn't matter to most of the GPU internals. Games will internally run at whatever resolution they think results in the best quality/responsiveness/fluidity/development-cost trade-off, supporting 8K doesn't change anything there.