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Sony reveals PlayStation 5 details

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Re: Sony reveals PlayStation 5 details

#91

Earlier quoted context omitted.

Resolution isn't an indication of image quality. Just like megapixel chasing in photography. Sure it's 4k, but it's heavily compressed, just like the terrible audio quality you get still to this day. They aren't streaming you 100GB.

have you run 4K video through things like Handbrake? They've been proven to seriously reduce the amount of space (and, therefore, bandwidth) that video files need, and considering that 4K videos have about three times the resolution [1] they have a lot of space to gain from it. I would guess that there are appliances that can run some flavor of compression in real-time to get 4K to stream well. Yes, it will take more…

precompressed content at 4K h.265 is pretty damned good at even relatively high compression. I also prefer the degredation method h.265 uses over h.264. For 720p-1080p it can actually go both ways, the higher the resolution the better h.265 is as the compression algo.

However, that means nothing for live streaming as generally speaking "live stream" compression really tends to suck a lot. And as to the above, a lot of devices don't do well with 4k h.265 streams for playback, but getting better.

Also, I really don't think I'd notice going from 4K to 8K for home video, maybe for some gaming, but even then I'm doubtful. Also, I'd expect 8K gaming on even next gen's console to be closer to Wii model quality than what we see in 1080p gaming today.

Re: Sony reveals PlayStation 5 details

#92
post #42

Earlier quoted context omitted.

Not sure that Exclusive Titles is an artificial reason. Some of the best games I've experienced have been released/published by Sony and their first party studios. The quality, story, characters, and graphically fidelity are often unrivaled by their contemporaries. God Of War(2018), Horizon Zero Dawn, the Uncharted series, and Shadow of the Colossus (remake) are some of my favorite releases of this generation. I'll g…

IMO, the difference is between titles that wouldn't exist without Sony, and titles that Sony paid to have the exclusive for, but it wasn't actually necessary to have the game exist. I think for the most part that Sony does the former, and I'm fine with that. Epic has been getting a lock of Flack lately for doing the latter. Games that were already on Steam were taken off Steam because Epic paid for exclusivity. That'…

Real world is rarely driven by necessity but by happenity. Lots of thing could happen without X,Y,Z in theory; but the reality is that exclusive titles on slightly specialized hardware capture developpers mind more than PC

Re: Sony reveals PlayStation 5 details

#93
post #89
post #86

8K is such an insane waste of processing power.

I wish they make it run at a stable 60fps instead. You have to have a large screen or sit close to the screen in order to benefit from 4K. I can't imagine how large or close a 8K screen needs to be for any benefit at all.

If the hardware is even capable of 8k30 it should be able to do rock solid 4k60, let alone 1080p60

Re: Sony reveals PlayStation 5 details

#94

Earlier quoted context omitted.

Ray tracing hardware being included kind of worries me actually. Unless they're selling it at a loss I can't see it being below 500 dollars with the prices of ray tracing capable cards being as high as they are. As far as PSVR, the herculean amount of effort required to get something in the vein of backwards compatibility going between PS3 and PS4 makes me think it was designed from the ground up to work with basical…

Almost all video game consoles are sold at a loss -- sometimes a huge loss in the first few years. Making money on console hardware has never been the name of the game. Every game sold for a Playstation comes with a licensing fee. It's in Sony's best interest to sell as many games as possible, which often means selling consoles at a loss. Sony and other hardware makers also sell a lot of accessories, which often have…

I guess that would explain why Sony got rid of the option to run Linux on the PS3. With businesses buying PS3s as cheap servers and not buying any games, that would definitely be a bad deal for Sony if they sold the PS3 at a loss.

Re: Sony reveals PlayStation 5 details

#95

A lot of the things they revealed about the Ps5 don't really "wow" me. The system better be backwards-compatible, consoles these days are pretty much more custom PCs, there shouldn't be a problem with backwards-compatibility. Switching to SSD is also a no-brainer, getting better load times as a result of using better hardware isn't that big of an accomplishment, and you could get that performance increase even with a…

It says right in the title. "Sony reveals PlayStation 5 details: 8K graphics, ray tracing, SSDs, and PS4 backwards compatibility"

At this point, the hardware on the PS5 sounds powerful enough to provide backwards compatibility for the PS3 (and all of its predecessors). That would appeal to some people who have old consoles/games collecting dust in their basements/attics.

Re: Sony reveals PlayStation 5 details

#96
post #25

Earlier quoted context omitted.

When the tech demos in stores made the main use case how clear newspaper text looks in 4k instead of 1080p i realized we probably had reached the end of the TV resolution S-curve.

Guess they should have shown you the larger color space? https://nofilmschool.com/2013/07/4k-uhd-color-space-gamut-fr... Personally, I'd like a nice large wall size screen where I can "spread out my work" and read it. Throw in a Minority Report interface so I'm not stuck with a mouse and keyboard: https://www.youtube.com/watch?v=7SFeCgoep1c

> Personally, I'd like a nice large wall size screen where I can "spread out my work" and read it.

> Throw in a Minority Report interface so I'm not stuck with a mouse and keyboard:

Remember the gorilla arm.

http://www.catb.org/jargon/html/G/gorilla-arm.html

Re: Sony reveals PlayStation 5 details

#97
post #96
post #25

Earlier quoted context omitted.

Guess they should have shown you the larger color space? https://nofilmschool.com/2013/07/4k-uhd-color-space-gamut-fr... Personally, I'd like a nice large wall size screen where I can "spread out my work" and read it. Throw in a Minority Report interface so I'm not stuck with a mouse and keyboard: https://www.youtube.com/watch?v=7SFeCgoep1c

> Personally, I'd like a nice large wall size screen where I can "spread out my work" and read it. > Throw in a Minority Report interface so I'm not stuck with a mouse and keyboard: Remember the gorilla arm. http://www.catb.org/jargon/html/G/gorilla-arm.html

Sure. That was almost 2 decades ago. We've given it some more thought.

https://atap.google.com/soli/

Re: Sony reveals PlayStation 5 details

#98
post #97
post #96

Earlier quoted context omitted.

> Personally, I'd like a nice large wall size screen where I can "spread out my work" and read it. > Throw in a Minority Report interface so I'm not stuck with a mouse and keyboard: Remember the gorilla arm. http://www.catb.org/jargon/html/G/gorilla-arm.html

Sure. That was almost 2 decades ago. We've given it some more thought. https://atap.google.com/soli/

Maybe that specific technology allows users to rest their arms on top of something while gesturing (even though it is not shown in any of the demo videos), but you specifically asked for a “Minority Report interface”, which does not do that.

Re: Sony reveals PlayStation 5 details

#99
post #98
post #97

Earlier quoted context omitted.

Sure. That was almost 2 decades ago. We've given it some more thought. https://atap.google.com/soli/

Maybe that specific technology allows users to rest their arms on top of something while gesturing (even though it is not shown in any of the demo videos), but you specifically asked for a “Minority Report interface”, which does not do that.

Soli uses radar, so the scale of minority report is achievable. It's just that the target use case with soli is geared towards gesturing at your mobile device.
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