Earlier quoted context omitted.
Sure, they are free to do that. I mostly take issue with the framing by the NYT, talking of "exploitation" and unionization as the only choice/way to fight back. Especially the "exploitation" bit - game developers are not slaves, by a long stretch. If work conditions are bad, it is because many people fancy their job over the alternatives. You could also "fight" by creating your own game studio with better work condi…
> If work conditions are bad, it is because many people fancy their job over the alternatives. What lol? No, working conditions are bad due to deadlines and management being unwilling to hire more people / move deadlines / cut scope / etc.
And you can't assume there is infinite money available to spend, either.
Of course there is no need to make a job horrible just because it is in demand. I'm pretty sure there are some pretty good jobs in game development, too. For example indie developers who hit it big (Mojang...).