> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…
> Unionisation may help, but the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion', and to go where their skills are appreciated/where they're treated better/fairly compensated This. Unionisation is basically an attempt to reject the reality that there isn't enough demand for all that labor to be valuable at/above market-average. Ultimately I don't think there is…
Making Video Games Is Not a Dream Job
231–240 of 505 posts
Re: Making Video Games Is Not a Dream Job
#232Earlier quoted context omitted.
> the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion' So the “practical” solution is to change human nature? That doesn’t sound right. It’d be like saying that the practical solution to human trafficking is for people to stop visiting prostitutes; or that the solution to gangs’ drug income is for people to stop buying drugs. In all these cases, you can quash su…
>IT'd be like saying that the practical solution to human trafficking is for people to stop visiting prostitutes I don't want to nitpick but a lot of the strategy surrounding ending human trafficking involves cutting off demand, which means trying to stop johns from buying prostitutes. This sort of `cut off the demand` strategy isn't entirely unheard of.
Re: Making Video Games Is Not a Dream Job
#233> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…
> the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion' So the “practical” solution is to change human nature? That doesn’t sound right. It’d be like saying that the practical solution to human trafficking is for people to stop visiting prostitutes; or that the solution to gangs’ drug income is for people to stop buying drugs. In all these cases, you can quash su…
We could at least stop giving young people terrible advice like, "you can do anything, live your dream!"
"Get a practical job to pay the bills, and do your dream as a side gig," is a pretty reasonable compromise.
Most people are have a low tolerance for risk and it's a problem when they get into a field that requires being a risk taker. That tolerance for risk is a strong unconscious bias, so they go into hyper-competitive fields and wind up being the 99% who go nowhere.
Putting out advice, "don't do risky stuff" also doesn't harm real risk-takers because they won't take that advice anyway.
> It’d be like saying that the practical solution to human trafficking is for people to stop visiting prostitutes; or that the solution to gangs’ drug income is for people to stop buying drugs.
No, it's like saying not getting into prostitution or gangs is a good way to avoid those problems in your life.
Re: Making Video Games Is Not a Dream Job
#234> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…
Will the influx of bootcamp grads cause the same effect on the supply and demand of developers?
Re: Making Video Games Is Not a Dream Job
#235Earlier quoted context omitted.
That’s not my experience. When asked for an estimate you usually already know the politically correct number. I have never got away with giving the number I think will be realistic.
If you give an incorrect estimate, you'll be the one to blame at the end of the project. Remember estimates aren't promises, so better to deal with hurt feelings at the start of the project.
Re: Making Video Games Is Not a Dream Job
#236Earlier quoted context omitted.
> Unionisation may help, but the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion', and to go where their skills are appreciated/where they're treated better/fairly compensated This. Unionisation is basically an attempt to reject the reality that there isn't enough demand for all that labor to be valuable at/above market-average. Ultimately I don't think there is…
Living on a country where unions are horizontal to the industry, with a couple of them supporting people on the computing world, regardless of the company, this US point of view keeps surprising me.
Re: Making Video Games Is Not a Dream Job
#237Earlier quoted context omitted.
There can also just be a lot of randomness involved. How many actors hit at least B-list status because of some TV show that ends up a big hit and then they never really get a significant role again? [ADDED: Or, for that matter, the many other actors of similar talent who didn't click with the casting director for that role for whatever reason and never got that break at all.]
I think the randomness comes from the mismatched supply / demand. After the people with a leg up (very talented and pliable, or with good personal connections) get selected, you're left with a reserve army of labour, so random allocation is a sensible strategy. I know many actors of this class (irregular appearances on TV shows), and the casting directors simply don't care; they and the crew just try to remember a fe…
Of course, luck plays a role pretty much everywhere and those who really strike it big in tech and other professionals should chalk that up to luck to at least some degree. But, for the most part, if someone with a modicum of talent and educational background doesn't get a job at $TECH_COMPANY_A because the interviewer was having a bad day, they didn't have the right keyword for HR, or they choked on an interview question, they probably haven't blown their one and only chance to get a decent professional job.
Re: Making Video Games Is Not a Dream Job
#238They are not being exploited. They are free to take on another job. Especially coders could certainly find jobs in other industries. And "Fortnite" is not the games industry. There are a variety of ways to make a living making games.
And they're also free to, rather than leave their dream career, push for unionization instead and fight to remain inside it. Just leaving is one choice, but fighting is another.
So fighting, yes, but maybe for something solid.
Re: Making Video Games Is Not a Dream Job
#239> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…
Re: Making Video Games Is Not a Dream Job
#240Earlier quoted context omitted.
> the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion' So the “practical” solution is to change human nature? That doesn’t sound right. It’d be like saying that the practical solution to human trafficking is for people to stop visiting prostitutes; or that the solution to gangs’ drug income is for people to stop buying drugs. In all these cases, you can quash su…
>In this case, the demand is “the ability to express myself to a huge audience.” People are willing to pay to do that. Because of that, they see any job where they get to do it as a net positive, even if the job is horrible. This is true for any job that is just an extension of a hobby. People put on local community theater productions in their spare time because they find it fun and fulfilling. You don't have to pay…
I bet few people would be eager to develop banking software on their free time for instance.