> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…
That's only one half of the solution, the other half is taking into consideration that there's less demand for video games critics than there's people wanting to do it, and possibly choose another less crowded career.
In fact, video game journalism may be the worst of both the game development and media worlds, since it's got all the downsides of both (low pay, long hours, unstable employment, companies struggling) plus an endless supply of newcomers who (like with game development) think it'll be their dream job.
Oh, and the basic skill requirements to get employed are really low too. So it's like a minimum wage career people are passionate about getting into where pretty much anyone can do the work.