> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…
So the “practical” solution is to change human nature? That doesn’t sound right. It’d be like saying that the practical solution to human trafficking is for people to stop visiting prostitutes; or that the solution to gangs’ drug income is for people to stop buying drugs.
In all these cases, you can quash supply; or you can constrain and regulate the way that the supply supplies, so that it doesn’t hurt people in the process; but—even in the most totalitarian state you can imagine—you can’t quash demand. Humans gonna want what humans gonna want.
In this case, the demand is “the ability to express myself to a huge audience.” People are willing to pay to do that. Because of that, they see any job where they get to do it as a net positive, even if the job is horrible. Because, in essence, they’re taking the original trade they had in mind (paying to reach an audience) and then balancing out an increase in the troublesomeness of doing that, with a payment for dealing with that troublesomeness that moves the needle all the way from “paying for” to “being paid for.”