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Making Video Games Is Not a Dream Job

nytimes.com

151–160 of 505 posts

Re: Making Video Games Is Not a Dream Job

#151

They are not being exploited. They are free to take on another job. Especially coders could certainly find jobs in other industries. And "Fortnite" is not the games industry. There are a variety of ways to make a living making games.

And they're also free to, rather than leave their dream career, push for unionization instead and fight to remain inside it.

Just leaving is one choice, but fighting is another.

Re: Making Video Games Is Not a Dream Job

#152
post #123

Earlier quoted context omitted.

I probably jumped the gun on the unionization part. I don’t know a lot about it but my impression of unions is not so bright. Maybe my ignorance is showing with that regard

I originally downvoted that comment, but removed it based on this comment. It takes a lot of character to admit making rash generalizations. Kudos! Back on topic, I think unions are like anything else; if they are not well managed/maintained, they can become top heavy and easily corrupted. The key (much like any other organization) is consistent involvement from membership to keep the top honest... and move leaders a…

> there is nothing keeping these individuals away from collective bargaining without forming an official union to do so.

I think this is the main reason why I just "don't get" unions. Why do we have to put a name to it? Trying to understand unions, I guess it provides some sort of legitimacy to the organization. Or perhaps unions are more efficient at bargaining multiple issues simultaneously. I guess I am just really hung up on paying a union money.

Re: Making Video Games Is Not a Dream Job

#153
post #134
post #97

> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…

Can confirm this having accidentally ended up working in the Media industry (in a non-passion capacity). More pertinently, I know someone trying to get an entry level role in a similar passion field and is struggling. Adding to the problem is: - Passion fields are quite insular and like to only hire from within the industry - Nepotism is everywhere. In something like art, hiring so and so's son/daughter may cost you…

> Nepotism is everywhere. In something like art, hiring so and so's son/daughter may cost you $30k but could close you a $10M deal which is good business

This is so true, and why you always see royals/semi-royals/royal-hangers-on work in a gallery/auction/museum capacity.

Re: Making Video Games Is Not a Dream Job

#154
post #97

> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…

The greatest difference is that in arts and journalism the companies are struggling. The videogame game industry have its troubles, but is full of money.

Re: Making Video Games Is Not a Dream Job

#155

They are not being exploited. They are free to take on another job. Especially coders could certainly find jobs in other industries. And "Fortnite" is not the games industry. There are a variety of ways to make a living making games.

Of course you can stop being exploited as a game developer by leaving the games industry---but why should people be forced to change their career in order to avoid exploitation?

They are welcome to jump in independently, produce their own games, and compete with the rest. They will then learn the realities of "GET IT DONE", that those whining at management about >40hr work weeks get trounced by those viewing projects as "24/7 with bio breaks".

It's not about whether you have a right to follow a chosen career. It's about that chosen career being chosen by many more people than the market can support, the competition being ferocious, and the reality that those wanting to get it right get run over by those getting it DONE.

Re: Making Video Games Is Not a Dream Job

#156

Game developers let themselves be exploited with low pay and unpaid overtime. They should grow a spine and say no to ridiculous work conditions. I am tired of hearing about it. They don’t need to unionize, they need to realize that they have a unique and valuable skill set. If we are talking specifically about programmers, we have the fortunate leverage to tell our employers to go piss up a rope with the weekly job o…

> They don’t need to unionize, they need to realize that they have a unique and valuable skill set. Without unionizing, even if all of current employed and poorly paid game developers realized this, there would be no shortage of people coming in to undercut them.

Yeah, I'm surprised the parent comment is upvoted so highly. If they had a unique skill set they would be paid more. Supply is just greater than the demand, simple as that.

Re: Making Video Games Is Not a Dream Job

#157
post #97

> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…

> Unionisation may help, but the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion', and to go where their skills are appreciated/where they're treated better/fairly compensated This. Unionisation is basically an attempt to reject the reality that there isn't enough demand for all that labor to be valuable at/above market-average. Ultimately I don't think there is…

You don't need to look any further than the film/TV industry in the US. There are any number of guilds with various rules and minimum pay scales, etc. It doesn't keep countless people from waiting tables in LA hoping for their big break.

Re: Making Video Games Is Not a Dream Job

#158

Game developers let themselves be exploited with low pay and unpaid overtime. They should grow a spine and say no to ridiculous work conditions. I am tired of hearing about it. They don’t need to unionize, they need to realize that they have a unique and valuable skill set. If we are talking specifically about programmers, we have the fortunate leverage to tell our employers to go piss up a rope with the weekly job o…

A union can protect against scenarios where a studio hires a bunch of people, the publisher pulls funding, and they're all laid off several months later with no severance or healthcare or assistance.

Movie crews are constantly rolling on and off projects and are unionized. This is hardly a foreign concept.

Re: Making Video Games Is Not a Dream Job

#159

They are not being exploited. They are free to take on another job. Especially coders could certainly find jobs in other industries. And "Fortnite" is not the games industry. There are a variety of ways to make a living making games.

Of course you can stop being exploited as a game developer by leaving the games industry---but why should people be forced to change their career in order to avoid exploitation?

There's only so many jobs available in a career field. If there's far more people clamoring to take those jobs than positions available, why should employers bother to pay them more than a pittance? The employer who pays extremely well will be uncompetitive compared to the other employers.

If employees don't like this, they should stop trying to get these terribly-compensated jobs, and go to other industries. There is a shortage of qualified developers in other industries. Salaries are very high, working conditions are generally good, so why do these masochists insist on "pursuing their passion" in the games field where this isn't the case?

I'm sorry, I have no sympathy. It's not like these people don't have options. This is seriously a "first world problem" here.

The big problem is that too many people seem to think that people have some kind of "right" to a career. They don't. As a society, people should have the right to a decent job and livelihood, I will agree. However, no one has the right to do their dream job, and get paid a fortune for doing it! Careers are subject to the laws of supply and demand like anything else, and games are not something vital to society where the government has any business stepping in with regulation to keep things running smoothly, as it does with things like electric utilities, infrastructure, education, or aviation safety.

Re: Making Video Games Is Not a Dream Job

#160
post #97

> For many kids who grew up with controllers in their hands, being a game developer is a dream job, so when it comes to talent, supply is higher than demand This is basically the reason for low wages in quite a few 'passion' driven industries. If a job is something enough people want to do, then talent is cheap and plentiful and companies can provide low wages and poor conditions that for every person who quits, ten…

> Unionisation may help, but the only practical solution is for people to stop taking on terrible jobs because of some sense of 'passion', and to go where their skills are appreciated/where they're treated better/fairly compensated This. Unionisation is basically an attempt to reject the reality that there isn't enough demand for all that labor to be valuable at/above market-average. Ultimately I don't think there is…

I think it's a difficult claim to make that there's no demand when they specifically state that unpaid overtime is the norm. Why would they need overtime work if there were enough workers?
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