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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

211–220 of 222 posts

Re: Mumble – Open source, low latency, high quality voice chat software

#211
post #163

Earlier quoted context omitted.

Maybe for technology. The patents are still somewhat useful outside IMO. The whole idea about patent was that you could enjoy temporary monopoly in exchange of disclosing information about your invention. For example thanks to patents we have generic version of medication, instead of them being trade secrets. Yes I know there are other things like drug approval that requires disclosing this information but that works…

Go back through history and you'll find otherwise.

Can you cite some knowledge and links for us, beyond "go back through history"? :)

Re: Mumble – Open source, low latency, high quality voice chat software

#212
post #176
post #58

Earlier quoted context omitted.

In the online gaming space, Skype used to be a big enabler of DDoS attacks due to its P2P nature. Almost everyone used Skype back before we had Discord and other alternatives, and there were plenty of sites that you could paste in someone's name and have their IP in seconds. Even if they weren't online, Skype servers cached a bunch of previously seen IPs. Then they would paste that into a $5/mo "stress test" tool and…

> Almost everyone used Skype back before we had Discord and other alternatives Yeah except for when gaming, Skype "always on" voice was very annoying for any games and the latency was way higher than Mumble or Teamspeak so we would use those for our gaming groups but Skype for person-to-person calls rather than group chats. I guess if you didn't have anyone technical enough to setup a Teamspeak or Mumble server in yo…

See....Skype has had PTT...They've always had it...Discord is the biggest garbage app ever created It will NEVER be ANYWHERE close as good as mumble or hell even teamspeak

Re: Mumble – Open source, low latency, high quality voice chat software

#213
post #73

Earlier quoted context omitted.

I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.

Discord already has a subscription model (nitro). They tried to pivot themselves into a game store, but that appears to not have gone particularly well. Not too sure on the privacy front. I don't believe they sell any user data, yet.

How do you think they provide a FREE service...in there TOS it says they mine all data you put on discord and essentially resell it...It's been shitcords way since Day 1....If you don't see that IDK what to tell you cause people just don't HAND out free services unless they are getting something in return

Re: Mumble – Open source, low latency, high quality voice chat software

#214
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

I really like Mumble, and I never use the audio channels in Discord because of the horrible quality. With that said, I never use it. I use TeamSpeak for audio and Discord for persistent chat. My biggest problem, and the reason I think a lot of people are discounting, is purely the aesthetics of the UI - Discord just looks nicer than Mumble. The programmer-art style of user interface seems all too common among open so…

You are right it is a bit sad...but with a few easy moments you could have Mumble lookin' like this https://puu.sh/CG0tv/add34e27ef.png which I think is sleep & clean. Download the Mumble Beta can you choose the window color...also able to mute / change volume of each individual person now. Mumble also only uses 16,000K of resources where discord is about 170,000K

Re: Mumble – Open source, low latency, high quality voice chat software

#215

I still use mumble with friends for general voice chat. I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink The API has also allowed for other tools such at GW2 Tactical Overlay ( http…

TeamSpeak 3 has a great mod for the Arma 3 series that allows use of positional audio along with virtual radios.

http://acre2.idi-systems.com/

Re: Mumble – Open source, low latency, high quality voice chat software

#216
post #164
post #138

It looks like voice packets are intended to be OCB2 (CryptState.cpp, cryptstate go package in Grumble). I haven't read the code through to figure out how to mount it (and it looks slightly funky), but if it does what it says on the tin there's a trivial, one-encryption-oracle-message forgery attack for that. Also: I don't think that means you shouldn't use Mumble. I just think someone should see if they can exploit t…

Is it the last step of the encrypt function which would need an additional XOR operation added (XEX va XE for the encryption of the tag) to mitigate this attack? [1] S3(delta); XOR(tmp, delta, checksum); AESencrypt(tmp, tag, &encrypt_key); [1] - https://crypto.stackexchange.com/a/63642

The cryptographic answer is: yep, that sounds about right (with low confidence because the model violation is subtle).

The cryptographic engineering answer is: use OCB3 instead which doesn't have this problem :)

Re: Mumble – Open source, low latency, high quality voice chat software

#217
post #205
post #192

Earlier quoted context omitted.

Wow. When was it written? OCB3 is almost 8 years old. Wonder why it wasn't used.

It was written in 2005, thus changing all the code to use OCB3 may be an unreasonable amount of breaking things that work.

I don't know why they wrote it themselves, but if they don't want to use third party code, implementing OCB is faaaaaaaar simpler than implementing GCM or just about any other AEAD. But I suspect ChaCha20 would be a better fit since a stream cipher is a good fit for streaming audio.

Re: Mumble – Open source, low latency, high quality voice chat software

#218
post #198

Earlier quoted context omitted.

no one uses in game voice chat, literally no one. even the friendliest most inclusive games with really amazing voice chat systems(all 3 needed to belong to this list) like overwatch had players use voice chat for maybe 3 weeks after launch and then go back to their private discords.

I play Overwatch and CS:GO and in competitive matches it is the norm to use in-game voice, if you don't - you'll get flamed about it. Casual game modes - that's different.

Yeah but in fact almost no one solo Qs.

Re: Mumble – Open source, low latency, high quality voice chat software

#219
I used to run a gaming server(s) for about four years, we peaked at about 3500 registered users, with 200 concurrent users.... We used Mumble in the community before I came along, we ran Mumble, after I came along, I took over the server and hosted it on a 1 core, 512mb memory linux server.... never went above 2% cpu and... I forget, probably 150MB memory usage with no restriction on quality (users can transmit CD quality audio)... this worked great, I set it up in about 10 minutes with little experience at the time, and the mumble server ran for years without issue until someone dictionary attacked the password.

Big advantages:

1. Free

2. Very low resource requrements, even for hundreds of users. Probably runs great on a google micro-f1 (Free forever) instance

3. Crystal clear audio

4. Lots of in-game plugins, such as positional audio in game (Battlefield: Bad Company 2, you could hear your teammates talking as they came up the stairs behind you, etc)

5. Cert based identity management. Used private key auth to verify you were you; no other user could sign in and impersonate you. Certified users had a big yellow C next to their name.

Probably the biggest thing for me, is that there was never, ever an audio glitch where the computer was not able to send/receive audio. We regularly run in to audio problems in Meet/Hangouts where audio does not work properly.

When I looked in to online gaming a couple of years ago I was stunned to see that everyone had moved to Discord, I didn't see the advantage of "upgrading" to something with a web client, but I suppose there's less friction to using a web client, even if mumble is a very easy install on Windows.

Re: Mumble – Open source, low latency, high quality voice chat software

#220
post #211

Earlier quoted context omitted.

Go back through history and you'll find otherwise.

Can you cite some knowledge and links for us, beyond "go back through history"? :)

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