In knowing the original track very well, I find this version fascinating but also frustrating to listen to. It really emphasizes for me the importance of well thought out note placement and timing and the connection throughout, especially in minimalist pieces. This might sound pompous, but it's like the original seeks to tell a story, but this version is like pulling words and phrases out of a hat; the emotional payo…
Generating More of My Favorite Aphex Twin Track
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Re: Generating More of My Favorite Aphex Twin Track
#162Earlier quoted context omitted.
Probably my favorite album for programming and other work that require concentration. I still haven't encountered anything like it. I wish there was more.
Gerald Donald's work (alias Dopplereffekt, Arpanet, Japanese Telecom, was part of Drexciya) works well for me for programming for years. Especially the Album "Inertial Frame" from Arpanet. Calabi Yau Space from Dopplereffekt as well (which was released on Aphex Twin's own label Rephlex)
Re: Generating More of My Favorite Aphex Twin Track
#163For musicians and devs, it's a good hint that Markov chains are "good enough" for most interesting music applications, ML/AI doesn't typically yield better results. Happy to see this on the front page!
Re: Generating More of My Favorite Aphex Twin Track
#164Doom from 2016 had this really cool feature in it where the music was procedurally adaptive based on the context of the game. When you were getting into a battle the music would mutate and become a lot more aggressive. Small fights would be different from big hairy fights. Ending a fight on low health would be different from leaving it unscathed. For long time I've always thought it would be great to have something t…
I believe the first mainstream game with adaptive music like that was Half Life 2 in 2004.
Re: Generating More of My Favorite Aphex Twin Track
#165Re: Generating More of My Favorite Aphex Twin Track
#166Re: Generating More of My Favorite Aphex Twin Track
#167I guess I could find some ambient bird noise track and play it alongside...
Re: Generating More of My Favorite Aphex Twin Track
#168Earlier quoted context omitted.
> What I mean is they all repeat in cycles that are called incommensurable — they are not likely to come back into sync again. I remember a few years back there was some quick guide to visual design that I saw that recommended this. To provide what appeared to be randomness over repeating samples (or at least prevent easy pattern matching in the brain which is distracting), take three images that can of different pri…
Here's the article you're referring to - https://www.sitepoint.com/the-cicada-principle-and-why-it-ma...
Re: Generating More of My Favorite Aphex Twin Track
#169Earlier quoted context omitted.
There was an interview with Eno in Wired in 1995 [1] that i still think about sometimes. Amongst other things, he talks about lifting himself to the next meta-level of composition, where he doesn't write music, he writes rules for a box which makes music: Q: If I could give you a black box that could do anything, what would you have it do? A: I would love to have a box onto which I could offload choice making. A thin…
This should be doable? You could feed your entire catalogue into the machine, and have it start generating music. For every pass, you could listen to the created piece and tell it "I would not make anything like element X, because of [specific reason], so take that out." Enough of these passes and detailed removal of elements you wouldn't create, and you should get closer and closer to a machine that would be your mu…
Re: Generating More of My Favorite Aphex Twin Track
#170On a side note, saw a nice write-up celebrating the recent 25th anniversary of Selected Ambient Works Volume II: https://www.residentadvisor.net/reviews/23648 I feel like that album has a lot of potential for generative experiments. Admittedly, the album has an over-arching tone of eeriness throughout, which isn't something I want to listen to while I work most days. Maybe it would be inspiring to game developers wor…
Actually, speaking of games with Aphex Twin's music, I'm not sure how many folks here recall the Dreamcast classic 'Rez' - a synesthesic, psychedelic rail-shooter which actually featured a track of his, under his legal name 'Richard D. James'. If you guys haven't played it, seriously give it a shot. I believe there is a re-released version on XBOX and PC, though I can't speak to the quality of the ports, as I still p…