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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

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Re: Mumble – Open source, low latency, high quality voice chat software

#112
post #56
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

Discord merged the voice channels of Teamspeak/Ventrilo with the text chat system of Slack. Therefore what I have seen is people leaving both Slack and Ventrilo in order to put it all on Discord. As someone who managed a gaming guild since 2005, I have seen many iterations. In the beginning it was all Skype, then we switched to Ventrilo and PhpBB, then many went to FB for text, then to Teamspeak for voice, then to Sl…

Would you believe it if I told you: there's a few game groups out there that use both. My milsim group uses discord for general chat, recruiting, linksharing and planning for our weekly weekend missions. I think there's one voice channel. For us, the Discord is the public facing entity where you'll find members from the group interacting with people who just hang out and chat and aren't enrolled in the roster.

But our TeamSpeak server has 20 something channels, there are plugins written by community members that integrate with ARMA. And any other general group gaming that requires actual voice comms, it's Teamspeak or bust.

It was quite something to behold when I first joined the group, I had grown used to groups using one, the other, but not both. This group does it really well.

Re: Mumble – Open source, low latency, high quality voice chat software

#113
post #73

Earlier quoted context omitted.

I refuse to use Discord because I don't know how or to whom they are going to sell my data yet. It's possible they go to a subscription model but I doubt it, it seems more likely they'll be acquired by one of the big data brokers at some point.

Discord already has a subscription model (nitro). They tried to pivot themselves into a game store, but that appears to not have gone particularly well. Not too sure on the privacy front. I don't believe they sell any user data, yet.

Hopefully they won't provide chat data or metrics to others. If Discord were acquired or partnered with anyone shady, they are certainly in a position to Big-Data-AI (and other bs bing words) everyone. They brag about storing all messages. [1]

[1] - https://blog.discordapp.com/how-discord-stores-billions-of-m...

Re: Mumble – Open source, low latency, high quality voice chat software

#115
post #88

Earlier quoted context omitted.

Most common users aren't even aware this is a thing, let alone how a CA or Certificate works. So there the setup stops, because certificates are foreign and scary to some users. Discord? Just a e-mail / username / password login like any other online service. It's a huge tripping point in Mumble, and for sure holds it back from use.

You can just let anyone who knows the password join the server, or even a specific room?

Yes. Certs are for identity which is only required if you need to create/manage channels or if a channel ACL is set to require registered or specific users. You can create public channels.

Re: Mumble – Open source, low latency, high quality voice chat software

#116
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

It's unfortunate because Mumble is great, secure free software with interesting features. I used to be a linux distro package manager for Mumble. Once my friends discovered discord no one wanted to join my mumble anymore. I think the biggest problem was setting the damn thing up on the client side. Murmur server is free though. It even runs great off of a home internet connection if you have the technical know-how to…

Yeah, I ran a Mumble server for my group of friends for years. Basically zero maintainance beyond ensuring the package was up to date. The client was fast but as you said, setting it up was less friendly than Discord. Same thing happened, everyone moved to Discord.

Re: Mumble – Open source, low latency, high quality voice chat software

#117

Earlier quoted context omitted.

Correct. In example, you've got your "logisitics" wing; in this context that's your healers. A commander ("logi-FC") within the channel issues orders to the sub-channel members, and no one outside the channel hears that. All members can still hear the parent channel. In fights with 20-50 on each side particularly, it's really something to have the "pulse of the fight" because as a healer you can tell how well that's…

That really sounds like an indispensible feature. Is Mumble the only voice chat system that provides this kind of hierarchical linking of channels, or is it available on other systems as well? If it's not available on, say, Discord, why is that? Do people just somehow make do without it? Or is there some other compensating feature?

It's a niche, rather than indispensable feature - most games don't require dozens of people to voice-communicate in real time. Eve is a bit of a holdover but the trend has been away from giant mobs of chattering users. Apex Legends (a popular new multiplayer game) is getting a lot of praise for reducing the need for teammates to actually talk to each other to about zero.

Re: Mumble – Open source, low latency, high quality voice chat software

#120

I still use mumble with friends for general voice chat. I really wish more games implemented its MumbleLink API for positional audio between clients. https://wiki.mumble.info/wiki/Link For example, GW2 implements so people sound relative to where your characters are if they are on the same map. https://wiki.guildwars2.com/wiki/API:MumbleLink The API has also allowed for other tools such at GW2 Tactical Overlay ( http…

I remember project reality, a bf2 mod used mumble positional audio it was very cool.
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