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Mumble – Open source, low latency, high quality voice chat software

wiki.mumble.info

101–110 of 222 posts

Re: Mumble – Open source, low latency, high quality voice chat software

#101
post #9

I'd add "difficult to use" to that list. Difficult even for an engineer to use. Terrible. It works great once you figure it out, but it could use a better user and admin experience.

You click next a few times, speak while looking at a colored bar and move 2 sliders.

Re: Mumble – Open source, low latency, high quality voice chat software

#102
post #3

Discord has pretty much completely eaten Mumble's market. Free servers and a way better chat system ate Mumble's use case. TeamSpeak is still used by milsim/flightsim communities because it support plugins which integrate the in-sim radios with the VoIP system. EDIT: Got Vent and TS mixed up

Agreed. I think the Mumble project is awesome for what it is, but it's always never had the same design goals and simply doesn't have the ease of use (whether through lack of capacity/will or through it's server-based structure versus Discord's centralized server platform) of Discord. Where I think Mumble particularly shined was being one of the first to broadly introduce the Opus codec which really set low latency c…

Doesn't Skype also use Opus under the hood?

Re: Mumble – Open source, low latency, high quality voice chat software

#103
post #88

Earlier quoted context omitted.

You can export and import certificate files across machines. I've done something like this in the past, and found little issue. I prefer this to something like Discord's centralized account & server system, although I know there should be better alternatives for achieving decentralization.

Most common users aren't even aware this is a thing, let alone how a CA or Certificate works. So there the setup stops, because certificates are foreign and scary to some users. Discord? Just a e-mail / username / password login like any other online service. It's a huge tripping point in Mumble, and for sure holds it back from use.

You can just let anyone who knows the password join the server, or even a specific room?

Re: Mumble – Open source, low latency, high quality voice chat software

#104
post #84

Earlier quoted context omitted.

Any idea why? Sounds stupid, considering latency losses and increased server costs.

A lot of people are giving legal reasons but there were real technical ones as well in 2011 that forced the migration. When skype was first launched 95% of users were on desktop or laptops that basically never got disconnected. Skype leveraged this by designating some users as "super nodes" that basically acted as the backhaul servers that eventually replaced them. This worked well until mobile phones became prevalen…

This alone doesn't explain why couldn't they leave the "super node" infrastructure in, with an extra bit of code ensuring mobile users are never designated as "super nodes". This way, quality would remain the same for the desktop/laptop users, instead of being degraded for everyone.

Re: Mumble – Open source, low latency, high quality voice chat software

#105
post #48

Earlier quoted context omitted.

I haven't seen vent in half a decade at least. The milsimers mostly seem to use Arma and Squad, the former basing most it's mods/plugins on TS. Not sure what Squad players use though. The flightsim community is mostly moving over to DCS which has its own self contained mod for VOIP [1] but those staying on FSX/P3D seem to use a plethora of other weird applications with VATSIM. [1] https://github.com/ciribob/DCS-Simpl…

Yep, this is right. Arma players stick to Teamspeak because of TFAR [1] and ACRE [2]. I'm not sure of Squad's actual milsim community... I don't think there's any advanced radio mods for Squad? Squad is also not really built for milsimming. Supposedly the next major release of Teamspeak will be Discord-like, which is somewhat concerning. Discord is apparently also working on a more robust voice API which would allow…

> Supposedly the next major release of Teamspeak will be Discord-like, which is somewhat concerning.

Yea, this could go very badly or be the UI and permissions cleanup that TS desperately needs.

Re: Mumble – Open source, low latency, high quality voice chat software

#106
post #51

Earlier quoted context omitted.

I felt similarly until I re-framed my expectations. I think of it as speaking in public -- even if I'm in a direct message with a single other user, I imagine it's like sitting next to them in a coffee shop. Probably nobody is listening to me speak, but I won't be surprised if I'm overheard by people. Not a perfect analogy but eh. For hanging out with people and just having casual conversations I think it's fine. Don…

"Probably nobody is listening to me speak, but I won't be surprised if I'm overheard by people. Not a perfect analogy but eh." Which is fine, except the analogy in this case is someone who is always sitting next to you and has access to all your conversational history - which may be public in isolation but private in aggregate.

Yea, the person sitting next to you doesn't have your entire chat history and a server farm to de-anonymize you.

Re: Mumble – Open source, low latency, high quality voice chat software

#107

We live and die by Mumble in Eve Online. The hierarchical chat room setup is essential for large fleets.

When I tried to get into Eve, I applied to a couple corps, and they both used discord. Maybe because they were newbie-focused?

We actually use both. Discord is great for "pinging" fleets, i.e. sending out a bat-signal to all members that a fleet needs to form for whatever reason. It's also good for general text chat (talking about market/industry/memes). If the corporation you joined was small and not a member of a larger alliance, then they may not have needed Mumble.

However, if you join a large alliance/coalition, fleets can easily get to 100+ player counts, and a single discord voice chat room becomes unusable. It is extremely important that you follow the fleet commander's instructions during a fleet. That is where Mumble shines with the fleet commander residing in a top level voice channel, with other members in lower-level voice channels that he cannot hear. It also allows for lower-level members to join voice channels designated as "quiet", so you don't have to listen to the chatter of 100 drunk Eve players during a Friday night fleet.

Re: Mumble – Open source, low latency, high quality voice chat software

#109
post #84

Earlier quoted context omitted.

A lot of people are giving legal reasons but there were real technical ones as well in 2011 that forced the migration. When skype was first launched 95% of users were on desktop or laptops that basically never got disconnected. Skype leveraged this by designating some users as "super nodes" that basically acted as the backhaul servers that eventually replaced them. This worked well until mobile phones became prevalen…

This alone doesn't explain why couldn't they leave the "super node" infrastructure in, with an extra bit of code ensuring mobile users are never designated as "super nodes". This way, quality would remain the same for the desktop/laptop users, instead of being degraded for everyone.

Not to mention that supernodes, though fewer in number, could still help reduce latency for those on mobile.

Re: Mumble – Open source, low latency, high quality voice chat software

#110

We live and die by Mumble in Eve Online. The hierarchical chat room setup is essential for large fleets.

When I tried to get into Eve, I applied to a couple corps, and they both used discord. Maybe because they were newbie-focused?

Discord is generally used for day to day chat in corps, then you'll be told to get on Mumble for fleet ops. Some corps continue to use Discord for small fleet ops but as soon as you're doing ops with Alliances or blue corps you'll nearly always end up on Mumble.
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