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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#561

Earlier quoted context omitted.

Yes that seems about right. I would say lag occurs once every 5 mins and lasts for roughly a second. Not longer than that. But since gaming is such a visual medium that 1 second seems longer than it actually is. One thing I forgot to mention is I was on wifi and the performance may have been better had I plugged in an ethernet cable. Although I would add that wifi usage is going to be what the typical user opts for.

> I would say lag occurs once every 5 mins and lasts for roughly a second. As someone who plays through DOOM on Ultra Nightmare, this kills the game. There are times when, if I were to miss even 10 or 15 frames, there would be a good chance that will be the end of my run.

Hello fellow Doom Nightmare player. I think Stadia is not for folks like us who have tasted the fill experience on high end rigs.

It will instead, expand the audience to a lot of casuals who just want a little demon-slaying power-fantasy on a low difficulty. Nothing wrong with that, and it is a damn big addressable audience. Just like how mobile didn't "kill" any other platform, it just added a whole lot of candy crushers.

Re: Google unveils Stadia cloud gaming service

#562
post #492

Earlier quoted context omitted.

Or worse, a hybrid like Assassin's Creed Odyssey: a $60+ game that gets super grindy, but reminds you that you can opt into micro-payments to get a little experience or coin boost... I really enjoyed it for the first 20 hours or so.

Morrowind was way more grindy than Odyssey (make 50 steps, a monster attacks you, repeat until the end of game). Odyssey just made all enemies within +/-2 levels of your own character, contrary to Origins, where levels were preset for each area.

I downloaded two mods pretty much instantly for Morrowind: no cliff racers and being able to run without losing stamina. Saves uncountable hours.

Re: Google unveils Stadia cloud gaming service

#563
post #557

Earlier quoted context omitted.

Yeah, but someone needs to actually develop ChromeOS, without Pixelbooks management might decide to focus elsewhere. And right now from the outside it feels like there is a ramping internal politics going on with ChromeOS, Android, PWA, Flutter, Fuchsia, Kotlin, Dart teams, with upper management giving free reign and let the best win kind of stuff.

> Yeah, but someone needs to actually develop ChromeOS, without Pixelbooks management might decide to focus elsewhere. I really, really doubt that. I don't think you understand how ubiquitous Chromebooks are becoming to the education space. Last I heard, in the US, 60%+ of all school provided computers are Chromebooks. School SysAdmins love them because they're dirt cheap and can be provisioned quickly. From Google's…

Check the worldwide market share, Chromebooks are less than GNU/Linux desktops.

Being only king of US school system isn't something that holds long term in a product roadmap.

Re: Google unveils Stadia cloud gaming service

#564

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

Why would they charge per hour or per megabyte? That reduces stickiness. Much more likely is that they'll just get a cut of the game developers' sales, just like the game console vendors do. They'll set the cut so that the net profit pencils out over the long term.

Re: Google unveils Stadia cloud gaming service

#565

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

Make some backup copies of those roms now, I guess.

This is my main concern.

Re: Google unveils Stadia cloud gaming service

#566
post #114
post #74

Earlier quoted context omitted.

I disagree. The natural business model will be a mix between subscription services and free to play games with micro transactions. Microsoft (and others like EA) is already moving in that direction with game pass (monthly subscription gets you all first party games plus partner games). The biggest concern is going to be internet availability and data caps. I tried the beta for Project Stream (now Stadia) this past wi…

Game Pass works because you're essentially temporarily unlocking a library of games to be downloaded to your device. It really isn't an indicator they're moving in the same direction as Stadia. It is kind of another beast altogether for Google, Shadow, Microsoft (xCloud), etc. to dedicate actual hardware for your usage. Shadow and others like it are essentially remote VM w/ GPU that you rent by the hour. Stadia, xClo…

> The only positive here is that Microsoft, Google, and Amazon are all cloud infrastructure companies so in theory, they could price their offerings cheaper than a company that is a tenant on their systems.

That would be considered unfair competition and they would probably be fined by EU, I guess

Re: Google unveils Stadia cloud gaming service

#567
post #540

Earlier quoted context omitted.

Steam's hardware survey is probably the best measure available, and puts W10 at 68% and W7 at 27%. https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...

Maybe, but I would like to see more than the one source. HN is becoming filled with people who tend to make such generalized statements without much to back it up. Your link helps, so thank you! I would love to see more data and less speculation around here :)

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Re: Google unveils Stadia cloud gaming service

#568
post #563

Earlier quoted context omitted.

> Yeah, but someone needs to actually develop ChromeOS, without Pixelbooks management might decide to focus elsewhere. I really, really doubt that. I don't think you understand how ubiquitous Chromebooks are becoming to the education space. Last I heard, in the US, 60%+ of all school provided computers are Chromebooks. School SysAdmins love them because they're dirt cheap and can be provisioned quickly. From Google's…

Check the worldwide market share, Chromebooks are less than GNU/Linux desktops. Being only king of US school system isn't something that holds long term in a product roadmap.

> Being only king of US school system isn't something that holds long term in a product roadmap.

Dude... I'm sorry but you are so wrong. Like I said originally, I literally just left this industry after working in it for years.

US spends more money on education than pretty much any other nation, both per student and as a total dollar amount. The reason the numbers are so low world wide is because chromebooks in education are a relatively new concept. Everyone has been going after the big fish, which is the US.

Additionally, they way you need to handle student data in the US is fairly consistent across state lines, which means you don't need to customize your solution very much to be able to sell to all 60 million students. Once you go overseas, you'd need to sell across multiple country lines to be able to find a pool of students that big (unless you're targeting China, Russia, or India which all have their own issues).

If you don't believe me, here's a blog post from a few years ago where google literally say ChromeOS is here to stay and then they focus heavily on it's benefits to education. https://blog.google/products/chrome/chrome-os-is-here-to-sta...

Even if you want to ignore all of that, I don't think you realize how much of a PR nightmare it would be if Google just stopped supporting ChromeOS right now. Schools have spent hundreds of thousands of dollars buying into this ecosystem. For schools that buy at the district level, it's in the millions. Most schools/districts don't have the budget to just replace all their computers overnight. Shutting down ChromeOS would pretty much fuck all digital learning in a lot of school districts for years to come.

PS. I'm pretty sure iOS's adoption numbers US & worldwide (not in schools, just total consumer adoption) match up pretty closely with Chromebooks, so there goes your idea that only dominating the US market isn't a viable business strategy.

Re: Google unveils Stadia cloud gaming service

#569
post #563

Earlier quoted context omitted.

Check the worldwide market share, Chromebooks are less than GNU/Linux desktops. Being only king of US school system isn't something that holds long term in a product roadmap.

> Being only king of US school system isn't something that holds long term in a product roadmap. Dude... I'm sorry but you are so wrong. Like I said originally, I literally just left this industry after working in it for years. US spends more money on education than pretty much any other nation, both per student and as a total dollar amount. The reason the numbers are so low world wide is because chromebooks in educa…

Should I list all products that Google has written blogs about they being here to stay?

Re: Google unveils Stadia cloud gaming service

#570
post #569

Earlier quoted context omitted.

> Being only king of US school system isn't something that holds long term in a product roadmap. Dude... I'm sorry but you are so wrong. Like I said originally, I literally just left this industry after working in it for years. US spends more money on education than pretty much any other nation, both per student and as a total dollar amount. The reason the numbers are so low world wide is because chromebooks in educa…

Should I list all products that Google has written blogs about they being here to stay?

Sure. I'd love a list of all the products Google has canceled (not merged into another offering) after coming out on their official Google blog and saying they are here to stay.
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