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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#551
post #435

Earlier quoted context omitted.

> Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view. I work for Google, opinions are my own. I agree but I don't consider this service to be for hardcore enthusiasts. The enthusiasts will continue to buy their powerful gaming machines because they r…

how are those parents gonna react when their entire month's data plan gets used up in a weekend? honestly i would rather see google try and cut in on the handheld market by creating peripheral controllers for android devices. every smartphone in the world is four buttons and a dpad away from being the best gameboy ever made.

In the civilized internet world, we don't have any data caps though.

Re: Google unveils Stadia cloud gaming service

#553
post #415

Earlier quoted context omitted.

This is actually something that worries me, long term. There's people who still play 30+ year old games— you can still buy a used NES and play classic Tetris if you wanted. Mario Kart on the Wii still works. Online play is broken though because Nintendo has no interest in running old servers to keep a service in a long discontinued game running. If any games are developed solely for Stadia, will they disappear if the…

I think most things we buy have a life. When I pay $$ to get shoes, I dont expect that to run forever. Sure, it might be nice but I _understand_ it might lose its life after a while. We expect software similarly to run forever, but I think we need to start associating life against it. Now if a shoe only works for a week, I'm not going to buy it. If it works for a year, sure I'll take it.Similarly for a digital good (…

The big difference here I think is for most things we buy, we're mostly control over their longevity. I can take care of something and have it last longer.

This all ties into ownership. If I own something I have control over it, so I can re-sell it if I'd ever like to re-coup some value or let someone else make use of it. I can lend it to a friend, and have it back to use or lend again. I can give it as a gift to a friend or family member. I can keep it indefinitely as a memory. All of these are reasons why some people still have a NES, GameCube, etc. It's probably not that they've been playing on the console for 30 years. They either kept the NES they owned as kids, or bought one second-hand for the nostalgia, or got it as a gift from someone who knows how much they like classic games, etc.

There are still have tournaments for games on old consoles. Old games are perfectly good games— they don't have the same wow factor, but they are as fun today as they have always been. Will future "classic games" be lost to history, or available only when a publisher decides to monetize the nostalgia of the public with a re-release?

Re: Google unveils Stadia cloud gaming service

#554
post #520

Earlier quoted context omitted.

Give it a couple years and they will be everywhere. I used to work for a company that sold a monitoring and filtering product for school computers. It's only been in the last two or three years that the ecosystem around them has really matured enough that they can compete with Windows machines and iPads on anything other than price. With the way schools' budgets work, we've really only just passed the early adopter s…

Not with the hardware division being downsized.

Are you referring to Google's hardware division? If you are that doesn't really mean much.

Most schools aren't buying fleets of Pixelbooks. They're buying chromebooks from companies like Acer and Asus which make devices that retail in the $200-400 range.

Re: Google unveils Stadia cloud gaming service

#555

Earlier quoted context omitted.

Why on earth would it be pay per hour or per MB? Does Netflix charge that way? How about Spotify? Time has shown that the best revenue model for these kinds of services is finding a monthly price, or multiple tiers of a monthly price, that adequately cover the costs incurred from heavy users and light users alike.

Netflix and Spotify’s cost structure are different. Streaming content is cheap. Rendering a high end video game can get pricey because you need GPU time. There’s a lot of other considerations too. Like, a lot of people will pause a stream and let it sit for a few hours. That’s fine. What if people want to leave a game running for a few hours? The computational burden is still high.

I participated in the beta and I think they resolved this by setting a time out, and you get disconnected after some time.

Re: Google unveils Stadia cloud gaming service

#556
post #378
post #335

Earlier quoted context omitted.

> tradeoffs lag is the least of your worries. Encoding artifacts will get to you and completely ruin the experience on anything that is not a simple puzzle game.

So basically the same issues as onlive then? I remember thinking that it was pretty good for a while. Then I tried the same game on a decent PC immediately after using the service. It was night and day, both in terms of latency and graphics quality. I don't have high hopes for this service.

I feel similarly. I've tried in-home streaming from PS4 to a MacBook— obviously the encoding of the video signal isn't going to be as optimized or speedy as Google's backend, but still, the overall ping is sub-10ms and it's still a way worse experience than playing the same game on the TV, even for relatively slow paced action-adventure titles like HZD or RDR2.

I can't imagine trying to play something like a fighting game this way.

Re: Google unveils Stadia cloud gaming service

#557
post #520

Earlier quoted context omitted.

Not with the hardware division being downsized.

Are you referring to Google's hardware division? If you are that doesn't really mean much. Most schools aren't buying fleets of Pixelbooks. They're buying chromebooks from companies like Acer and Asus which make devices that retail in the $200-400 range.

Yeah, but someone needs to actually develop ChromeOS, without Pixelbooks management might decide to focus elsewhere.

And right now from the outside it feels like there is a ramping internal politics going on with ChromeOS, Android, PWA, Flutter, Fuchsia, Kotlin, Dart teams, with upper management giving free reign and let the best win kind of stuff.

Re: Google unveils Stadia cloud gaming service

#559
post #557

Earlier quoted context omitted.

Are you referring to Google's hardware division? If you are that doesn't really mean much. Most schools aren't buying fleets of Pixelbooks. They're buying chromebooks from companies like Acer and Asus which make devices that retail in the $200-400 range.

Yeah, but someone needs to actually develop ChromeOS, without Pixelbooks management might decide to focus elsewhere. And right now from the outside it feels like there is a ramping internal politics going on with ChromeOS, Android, PWA, Flutter, Fuchsia, Kotlin, Dart teams, with upper management giving free reign and let the best win kind of stuff.

> Yeah, but someone needs to actually develop ChromeOS, without Pixelbooks management might decide to focus elsewhere.

I really, really doubt that. I don't think you understand how ubiquitous Chromebooks are becoming to the education space. Last I heard, in the US, 60%+ of all school provided computers are Chromebooks. School SysAdmins love them because they're dirt cheap and can be provisioned quickly.

From Google's perspective it's great too. Between Google Classroom and the way chromebook device management works, students have to have a google account to be able to go to school. There's rules on what data can collect, but still, kids are forced into the Google ecosystem at a young age.

ChromeOS doesn't need the pixelbook to survive, it provides an enormous amount of value on its own.

> And right now from the outside it feels like there is a ramping internal politics going on with ChromeOS, Android, PWA, Flutter, Fuchsia, Kotlin, Dart teams

100% agree there. I've been hearing for the past 3 or 4 years that Android and ChromeOS were going to be merged and nothing has yet to come of it. It seems like even Google doesn't know what is going on there.

Re: Google unveils Stadia cloud gaming service

#560
post #520

Earlier quoted context omitted.

Give it a couple years and they will be everywhere. I used to work for a company that sold a monitoring and filtering product for school computers. It's only been in the last two or three years that the ecosystem around them has really matured enough that they can compete with Windows machines and iPads on anything other than price. With the way schools' budgets work, we've really only just passed the early adopter s…

Not with the hardware division being downsized.

The source that claimed Google was downsizing their hardware division said that they moved "dozens" of employees. Just last year they finalized an acquisition of 2,000 employees from HTC. What difference is some dozens?

Furthermore, the source didn't exactly do a great job with their research. This is a direct quote:

>Pixelbook is a Chromebook, meaning it runs on Google's Chrome OS software and is only capable of using internet-based applications.

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