I'm skeptical they'll be able to overcome the latency problem. At some point there's a hard cap that only infrastructure can help with - not software - and Google's already given up on rolling out their own infrastructure.
Google has more of "their own infrastructure" than any ISP you could name or any of the transit networks that people think of as "tier 1".
Google unveils Stadia cloud gaming service
531–540 of 577 posts
Re: Google unveils Stadia cloud gaming service
#532Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…
Re: Google unveils Stadia cloud gaming service
#533Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…
Why on earth would it be pay per hour or per MB? Does Netflix charge that way? How about Spotify? Time has shown that the best revenue model for these kinds of services is finding a monthly price, or multiple tiers of a monthly price, that adequately cover the costs incurred from heavy users and light users alike.
Re: Google unveils Stadia cloud gaming service
#534Earlier quoted context omitted.
Speed is not the (main) problem. It's latency and jitter. With the last one especially bad on mobile networks. To get at most 1ms of additional delay you also need a datacenter every 300 km.
I used the precursor of Stadia, Project Stream. There were moments where the video went fuzzy, but for >95% of the time, it ran fantastic. My gaming PC setup is an i5/16GB RAM/GTX 1080 and it stutters more than the stream did (I assume that's on the CPU side). I'm sure Google has the compression algorithm chops to make this all work. Unfortunately for me at least, what I want is more akin to a cloud VM where they can…
Re: Google unveils Stadia cloud gaming service
#535Earlier quoted context omitted.
Unrealistic for what seems like obvious reasons; no one would use the service if it was lagging enough to make that time profitable by way of ads. If your comment was tongue-in-cheek, which I hope it was, I'd urge you to contribute more substance and originality in these comments. After all, this isn't Reddit.
Do you think these things are not considered. There is an army of people at Google that try to figure out how to show us more relevant ads. It's the perfect scenario for upselling. Slow connection speed? Run these tests, etc. Or, switch to a faster more secure browser. Sound familiar?
Google was just today fined 1.49 billion Euros for their ad strategy - this is reality: https://www.bbc.com/news/business-47639228
Re: Google unveils Stadia cloud gaming service
#536Earlier quoted context omitted.
Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view.
> Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view. I work for Google, opinions are my own. I agree but I don't consider this service to be for hardcore enthusiasts. The enthusiasts will continue to buy their powerful gaming machines because they r…
> There are probably tons of kids out there whose parents would scoff at the idea of giving them a $1000+ computer but now would be able to play the latest games with this technology.
Isn't a console affordable enough in that case?
Re: Google unveils Stadia cloud gaming service
#537Earlier quoted context omitted.
> Pay-per-hour would lead to shorter, more thoughtful games, rather than long grindy ones. I'm not sure about that. Currently tons of people pay monthly for grindy MMO games. Expanding that sort of revenue scheme to single player games would encourage devs to create more Skinner boxes to keep players "engaged" over the long run.
MMO's are pay-monthly for unlimited hours, not pay-per-hour, that's a big difference. The marginal cost of an additional hour of play is zero. Players aren't going to spend hours grinding if they know they're paying extra money for each of those hours.
Re: Google unveils Stadia cloud gaming service
#538Earlier quoted context omitted.
Yes, even with a Steam Link over Ethernet in my house there's a slight but noticable input lag. Most games are playable but it doesn't feel quite right.
It's one of those things that's fine for many games (especially games were you use a controller) such as rocket league, single player games, etc. The moment we're talking about CSGO or any decently fast paced shooter and it's a no-go for sure.
Surprisingly, a platformer that works decent on Steam Link is N++. It has more fluid controls than Hollow Knight though.
Re: Google unveils Stadia cloud gaming service
#539Earlier quoted context omitted.
> What gamers are still on Win7? Most are already on 10. Care to share how this tidbit is true? Sorry to use your words against you, but I'm not so certain. I'd like to see real statistics from a few sources. I agree that Windows 7 is surely phasing out, but anecdotally (which is where most conjecture like yours and mine come from), I know a number of people who specifically stayed on Windows 7 for two reasons: 1) Co…
Windows 10 supports more modern games and consumers outside the nerd sphere don't care about telemetry.
Re: Google unveils Stadia cloud gaming service
#540Earlier quoted context omitted.
> What gamers are still on Win7? Most are already on 10. Care to share how this tidbit is true? Sorry to use your words against you, but I'm not so certain. I'd like to see real statistics from a few sources. I agree that Windows 7 is surely phasing out, but anecdotally (which is where most conjecture like yours and mine come from), I know a number of people who specifically stayed on Windows 7 for two reasons: 1) Co…
Steam's hardware survey is probably the best measure available, and puts W10 at 68% and W7 at 27%. https://store.steampowered.com/hwsurvey/Steam-Hardware-Softw...