Google unveils Stadia cloud gaming service
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Re: Google unveils Stadia cloud gaming service
#72Some may remember an earlier streaming game service, OnLive, that crashed and burned spectacularly: https://www.theverge.com/2012/8/28/3274739/onlive-report plus HN discussions here: https://hn.algolia.com/?query=onlive&sort=byPopularity&prefi... I saw the OnLive demo. It was very slick, and the concept seemed more than viable, it was inevitable.
Internet speeds in North America have greatly increased since the OnLive launched. I suspect that Google will have better infrastructure than OnLive, and that their customers will have better Internet.
Re: Google unveils Stadia cloud gaming service
#73So, who wants to make a bet on how long this "experiment" will last? I'm thinking 2 years before Google gets tired of it and abandons it, and another year before it's taken behind the shed.
Depreciation schedules for cloud services are one thing. Consumer products are another.
Re: Google unveils Stadia cloud gaming service
#74Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…
The biggest concern is going to be internet availability and data caps. I tried the beta for Project Stream (now Stadia) this past winter. It worked well and was impressive, but I have a good internet connection with a 1TB cap. I have friends with much worse speeds and harsher caps and I am not sure if this would be viable for them.
I am more concerned about 'physical' gaming being phased out. I doubt Stadia will do this soon, but I like building a new computer every 4 years for playing games. Maybes it's something I won't actually miss(like how I don't miss CDs for music), but it remains to be seen.
Re: Google unveils Stadia cloud gaming service
#75Some may remember an earlier streaming game service, OnLive, that crashed and burned spectacularly: https://www.theverge.com/2012/8/28/3274739/onlive-report plus HN discussions here: https://hn.algolia.com/?query=onlive&sort=byPopularity&prefi... I saw the OnLive demo. It was very slick, and the concept seemed more than viable, it was inevitable.
Re: Google unveils Stadia cloud gaming service
#76Re: Google unveils Stadia cloud gaming service
#77So, who wants to make a bet on how long this "experiment" will last? I'm thinking 2 years before Google gets tired of it and abandons it, and another year before it's taken behind the shed.
Re: Google unveils Stadia cloud gaming service
#78Earlier quoted context omitted.
If all the players are in this service, it means lag is much easier to deal with for developers, since its only input lag. All the players actual compute/rendering would be on a very low latency network. you no longer have to deal with all the other networking problems between the client software, and server software.
My point is following: you have a character standing in a world. You click "w" - at which point character has to move. Right? On local machine that's what you will get. Not so much with the streaming - first you input goes to the google, being processed there, returns to you and only now you see that character is moving.
So there might be a slight visual glitch but you won't be missing your targets.
Re: Google unveils Stadia cloud gaming service
#79Earlier quoted context omitted.
If all the players are in this service, it means lag is much easier to deal with for developers, since its only input lag. All the players actual compute/rendering would be on a very low latency network. you no longer have to deal with all the other networking problems between the client software, and server software.
My point is following: you have a character standing in a world. You click "w" - at which point character has to move. Right? On local machine that's what you will get. Not so much with the streaming - first you input goes to the google, being processed there, returns to you and only now you see that character is moving.
Re: Google unveils Stadia cloud gaming service
#80So, who wants to make a bet on how long this "experiment" will last? I'm thinking 2 years before Google gets tired of it and abandons it, and another year before it's taken behind the shed.
This comment has gotten so predictable and tedious on this site; I really don't get it. Google launches products. Some of them fail. That's life. Depreciation schedules for cloud services are one thing. Consumer products are another.