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Google unveils Stadia cloud gaming service

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441–450 of 577 posts

Re: Google unveils Stadia cloud gaming service

#442
post #383

I participated in the beta and was pleasantly surprised to see how the entire experience came together. I only experienced one small technical issue. The game runs in real time on Google's servers. If you have some lag on your network, the client will drop all the frames during that time. Instead I expected behavior like Youtube where you will see a small loader and the game will continue before the lag started. This…

What were the frame rates like? I tried cloud gaming once but the frames being transmitted were low quality at best on a 70 mbps download.

Oddysey was streamed at 60fps, but the game itself ran at 30

Re: Google unveils Stadia cloud gaming service

#443
post #257

Earlier quoted context omitted.

Unless I'm mistaken ChromeOS is only used in US schools on a wide scale.

The only Chromebook I've seen anywhere is the nice one I bought my mum for Christmas year before last, she loves it and I've had no issues supporting it (like not a single one, she uses it constantly as well). I've got a school age stepson nothing there either.

Give it a couple years and they will be everywhere. I used to work for a company that sold a monitoring and filtering product for school computers.

It's only been in the last two or three years that the ecosystem around them has really matured enough that they can compete with Windows machines and iPads on anything other than price. With the way schools' budgets work, we've really only just passed the early adopter stage.

Re: Google unveils Stadia cloud gaming service

#444
post #395

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

There's so much that this will hurt in the gaming industry. Some of my thoughts: 1. As subscription services take over, the upfront revenue game studios see will drop. This is just simple math: Xbox Game Pass costs $10/month, which means its the total cost of a AAA game over 6 months. In a traditional model, many gamers would expect to buy, lets say, 2 AAA games per year. In this new model, I can play as many as I wa…

honestly none of this even matters until they can offer a service with comparable input latency to local play, and so far every indication is that they can't. the whole service falls apart if it feels like shit to play.

Re: Google unveils Stadia cloud gaming service

#446
post #330

Earlier quoted context omitted.

You can already stream to a mobile device over 4G now: https://www.youtube.com/watch?v=ykFQW6Jtc0A The quality of this is only likely to improve with 5G coming in the next year or so. This technology consolidating in the hands of only two companies implies there aren't going to be any competitors. Nvidia is already establishing a foothold in this space, and I imagine AMD will also do so eventually. If the technology…

It's dystopian in the sense that nothing is actually owned anymore. I grew up collecting games and still collect them now, and for a ton of people (the average gamer is in their mid-30s, and that's a massive demographic) still likes to collect their games. They like a shelf of titles. Heck, even those who buy digital have little digital collections, and more power to 'em. But paying a monthly fee and having my gaming…

You appear to be somewhat biased by your surrounding infrastructure which does not reflect the state of the rest of the developed world. You see, a lot of subways have excellent LTE because the carries deployed their network antennas underground. Besides, for a lot of cities, public transit lives primarily above ground. On top of all that, LTE in the US is terrible compared to other countries which can easily average 50-100Mbps: http://research.rewheel.fi/

Re: Google unveils Stadia cloud gaming service

#447
post #435

Earlier quoted context omitted.

Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view.

> Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view. I work for Google, opinions are my own. I agree but I don't consider this service to be for hardcore enthusiasts. The enthusiasts will continue to buy their powerful gaming machines because they r…

Presumably this service is not going to be free, and the overall cost for someone who plays a lot of games would probably be similar to just getting a $1000+ PC and using it for 3-4 years. Of course maybe the pricing will prove me wrong.

Re: Google unveils Stadia cloud gaming service

#448

Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…

Why on earth would it be pay per hour or per MB? Does Netflix charge that way? How about Spotify? Time has shown that the best revenue model for these kinds of services is finding a monthly price, or multiple tiers of a monthly price, that adequately cover the costs incurred from heavy users and light users alike.

For end users, I agree. It’s also interesting to consider how content providers will be paid: per user who plays, per user-hour, a flat catalog fee, etc., and what downstream effects this will have on games.

Re: Google unveils Stadia cloud gaming service

#449
post #415

Cool. Unfortunately, any and all trust I had in google maintaining its services for more than a few years is long gone. I have games from ~10+ years ago I can still download, update, and play via Steam; What are the chances this lasts more than 3 years? In addition to that obvious concern, I'd also be very hesitant to let Google have any control over my gameplay experience. The downsides of the gaming as a service ju…

This is actually something that worries me, long term. There's people who still play 30+ year old games— you can still buy a used NES and play classic Tetris if you wanted. Mario Kart on the Wii still works. Online play is broken though because Nintendo has no interest in running old servers to keep a service in a long discontinued game running. If any games are developed solely for Stadia, will they disappear if the…

I think most things we buy have a life. When I pay $$ to get shoes, I dont expect that to run forever. Sure, it might be nice but I _understand_ it might lose its life after a while. We expect software similarly to run forever, but I think we need to start associating life against it.

Now if a shoe only works for a week, I'm not going to buy it. If it works for a year, sure I'll take it.Similarly for a digital good (phone, computer, software) we need to come up with a baseline on what the acceptable number for life is. It cant be Infinity, but it should be reasonable.

Re: Google unveils Stadia cloud gaming service

#450
post #435

Earlier quoted context omitted.

Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view.

> Agreed. Enthusiast gamers fret/obsess over a small difference in FPS, refresh rate and lag especially when it comes to competitive gaming. Until Google can deliver a service that is indistinguishable, it’s DOA in my view. I work for Google, opinions are my own. I agree but I don't consider this service to be for hardcore enthusiasts. The enthusiasts will continue to buy their powerful gaming machines because they r…

how are those parents gonna react when their entire month's data plan gets used up in a weekend? honestly i would rather see google try and cut in on the handheld market by creating peripheral controllers for android devices. every smartphone in the world is four buttons and a dpad away from being the best gameboy ever made.
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