Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…
Google unveils Stadia cloud gaming service
331–340 of 577 posts
Re: Google unveils Stadia cloud gaming service
#332Earlier quoted context omitted.
Ubisoft's revenues are ~$2B. Google's is $130B+. Google already pays Apple $10B+ annually just to be the default search engine on iOS/macOS. You really think there's no room for negotiation here?
Close to 10% of their revenue? That is insane...
Apparently it's a Goldman Sachs estimate. The last time that number was explicitly listed (in court filings) was $1B in 2014. The more apt metric would be what YouTube pays for original content, though I've only seen estimates/projections (a "few hundred million"):
https://www.engadget.com/2018/02/23/youtube-red-original-pro...
Re: Google unveils Stadia cloud gaming service
#333Re: Google unveils Stadia cloud gaming service
#334Earlier quoted context omitted.
What worries me is that I read about this being "Chrome-only". Google is not just trying to win in console gaming space here - it's trying to establish itself as the browser monopolist and it seems to be doing it without much subtlety.
And of course, only Google can build it's game service into it's own browser, and into it's own video sharing site, and into the Play Store. Stadia is Google utilizing multiple of it's existing monopolies to enter into a new space. It's also a major shot at Twitch, not just traditional game platforms like PlayStation and Xbox, since streamers will need to be streaming on YouTube to take advantage of things like Crowd…
Re: Google unveils Stadia cloud gaming service
#335I participated in the beta and was pleasantly surprised to see how the entire experience came together. I only experienced one small technical issue. The game runs in real time on Google's servers. If you have some lag on your network, the client will drop all the frames during that time. Instead I expected behavior like Youtube where you will see a small loader and the game will continue before the lag started. This…
Thanks for explaining your experience! There's a lot of us out here who are curious how this thing works and the design tradeoffs.
lag is the least of your worries. Encoding artifacts will get to you and completely ruin the experience on anything that is not a simple puzzle game.
Re: Google unveils Stadia cloud gaming service
#336Does anyone even consider playing on the go anymore? I will be 200 years old by the time you can stream 60fps to a device sitting on a bus on my way to work. Streaming may have a place in the future, but if it's the only option, then consider me a full-time retro gamer. I already despise the fact that the masses voted to kill ownership of games, and now it's going straight to killing "rental licenses" as well, puttin…
You can already stream to a mobile device over 4G now: https://www.youtube.com/watch?v=ykFQW6Jtc0A The quality of this is only likely to improve with 5G coming in the next year or so. This technology consolidating in the hands of only two companies implies there aren't going to be any competitors. Nvidia is already establishing a foothold in this space, and I imagine AMD will also do so eventually. If the technology…
Re: Google unveils Stadia cloud gaming service
#337Does anyone even consider playing on the go anymore? I will be 200 years old by the time you can stream 60fps to a device sitting on a bus on my way to work. Streaming may have a place in the future, but if it's the only option, then consider me a full-time retro gamer. I already despise the fact that the masses voted to kill ownership of games, and now it's going straight to killing "rental licenses" as well, puttin…
5G is on the way, and will enable this stuff anywhere. MWC had tons of demos of 4k, multiplayer, and VR games streaming via 5G. A lot depends on how/when/if it's all rolled out, but unless you're currently 194 years old, it's gonna be a lot sooner than you think.
In other words, we have the technology (and it'll get better, I mean) to have handheld gaming devices. Even if they are digital only, it's extremely inefficient to generate video hundreds/thousands of miles away and beam it down to a device.
To me, this sounds like mailing a letter to your next door neighbor, going through the entire US Postal system, vs. just walking over and putting the envelope in their mailbox.
Re: Google unveils Stadia cloud gaming service
#338Earlier quoted context omitted.
You can already stream to a mobile device over 4G now: https://www.youtube.com/watch?v=ykFQW6Jtc0A The quality of this is only likely to improve with 5G coming in the next year or so. This technology consolidating in the hands of only two companies implies there aren't going to be any competitors. Nvidia is already establishing a foothold in this space, and I imagine AMD will also do so eventually. If the technology…
What about on a plane? I get quite a bit switch play in on flights.
Every day of my life I am in all of those above situations, and I almost exclusively game on the go, either on my Vita or Switch.
5G doesn't make these problems just vanish, the US is a massive country and the middle of the mountains just won't have 60fps streaming capabilities in 5 years, it just won't. Why would any company want to spend the money on that infrastructure outside of a few major cities?
Re: Google unveils Stadia cloud gaming service
#339Earlier quoted context omitted.
So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…
I am a "gamer", I have a 2080Ti and I hope it's the last 1500$ gaming equipment I ever have to buy. It sits idle 95%+ of the time and it is tied to only one of the all the screens in my house. I want this to work.
So instead of spending $1500 on that piece of gaming equipment spend $250-300 instead. That's what you're actually getting here. A very slow CPU with a mid-range GPU. It's a budget build that's not going to drive 4k@60fps with the bells and whistles. Not remotely close. It'll be fine for 1080p gaming, though, but that's realistically it.
Re: Google unveils Stadia cloud gaming service
#340I really don't understand why people here aren't talking about the real underlying principle of this service. Google has captured the education and cheap laptop space with chromebooks. This is the logical extension of that software. Sure they will eventually combine chromeos and android but this is one more step in the direction of everything happening inside of your web browser. The entire reason this is happening i…
Unless I'm mistaken ChromeOS is only used in US schools on a wide scale.