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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#281

And the games will run on Linux using Vulkan. I find that pretty awesome.

Between this and Valve's push for gaming on Linux, another of Linux' Achilles heels is solved. What else is missing before the Linux desktop is adequate for pretty much everyone?

Re: Google unveils Stadia cloud gaming service

#282
post #257

I really don't understand why people here aren't talking about the real underlying principle of this service. Google has captured the education and cheap laptop space with chromebooks. This is the logical extension of that software. Sure they will eventually combine chromeos and android but this is one more step in the direction of everything happening inside of your web browser. The entire reason this is happening i…

Unless I'm mistaken ChromeOS is only used in US schools on a wide scale.

My school uses them in the UK but I believe that's a minority. A lot more schools seem to use iPads instead.

Re: Google unveils Stadia cloud gaming service

#283

Earlier quoted context omitted.

They aren't the first or the only one doing this. Crackdown 3 already semi-famously uses Microsoft's cloud systems to do some physics processing in the cloud and not on the client. Stadia might be a lot easier for devs to code against since everything is in the "cloud", rather than having to split where the processing happens specifically, and so we might see more exclusives there because of that, but MS and friends…

> Crackdown 3 already semi-famously uses Microsoft's cloud systems to do some physics processing in the cloud and not on the client. Is that true though? I remember in the early Don Mattrick days of Microsoft they were heavily pushing the whole cloud physics thing but ever since then that has been swept under the carpet or heavily downplayed.

It's used in the multiplayer, but whether it actually makes a difference or not is debatable.

Digital Foundry's opinion:

> Crackdown 3 doesn't deliver much of the promise previously showcased from the power of the cloud.

https://www.eurogamer.net/articles/digitalfoundry-2019-crack...

Re: Google unveils Stadia cloud gaming service

#284

I also participated in the beta and was quite impressed. In my case, there was no lag and instead, when connection was poorer, the stream quality would get lowered (i.e like Youtube - 1080p to 460p). I think this can be completely resolved with a solid connection. Speaking on Google leveraging Youtube for Strada, I also think this could be an amazing affiliate opportunity for game developers and content creators. Ima…

You mean a great place to loose another 30% of your income. A great place where you are forced to implement Google play related shit. A place where you can be expelled from the service based on wrong bot decisions. A place where there is no human support. A place where only the big publishers are looked after for. A place where indie developers are treated as shit. A place where search algorithms are dubious. Yes tha…

Like Steam, but a little bit worse?

Re: Google unveils Stadia cloud gaming service

#285
post #262

I really don't understand why people here aren't talking about the real underlying principle of this service. Google has captured the education and cheap laptop space with chromebooks. This is the logical extension of that software. Sure they will eventually combine chromeos and android but this is one more step in the direction of everything happening inside of your web browser. The entire reason this is happening i…

What worries me is that I read about this being "Chrome-only". Google is not just trying to win in console gaming space here - it's trying to establish itself as the browser monopolist and it seems to be doing it without much subtlety.

I feel like there's a lot more low-hanging fruit that could be added to the Chrome experience to win people over, rather than building a relatively expensive game streaming platform.

Re: Google unveils Stadia cloud gaming service

#286
post #262

I really don't understand why people here aren't talking about the real underlying principle of this service. Google has captured the education and cheap laptop space with chromebooks. This is the logical extension of that software. Sure they will eventually combine chromeos and android but this is one more step in the direction of everything happening inside of your web browser. The entire reason this is happening i…

What worries me is that I read about this being "Chrome-only". Google is not just trying to win in console gaming space here - it's trying to establish itself as the browser monopolist and it seems to be doing it without much subtlety.

And of course, only Google can build it's game service into it's own browser, and into it's own video sharing site, and into the Play Store. Stadia is Google utilizing multiple of it's existing monopolies to enter into a new space. It's also a major shot at Twitch, not just traditional game platforms like PlayStation and Xbox, since streamers will need to be streaming on YouTube to take advantage of things like Crowd Play.

Re: Google unveils Stadia cloud gaming service

#287
post #73

So, who wants to make a bet on how long this "experiment" will last? I'm thinking 2 years before Google gets tired of it and abandons it, and another year before it's taken behind the shed.

This comment has gotten so predictable and tedious on this site; I really don't get it. Google launches products. Some of them fail. That's life. Depreciation schedules for cloud services are one thing. Consumer products are another.

its not "some of them fail" its "all of them have terrible support and most fail"

Re: Google unveils Stadia cloud gaming service

#288

I participated in the beta and was pleasantly surprised to see how the entire experience came together. I only experienced one small technical issue. The game runs in real time on Google's servers. If you have some lag on your network, the client will drop all the frames during that time. Instead I expected behavior like Youtube where you will see a small loader and the game will continue before the lag started. This…

Thanks for explaining your experience! There's a lot of us out here who are curious how this thing works and the design tradeoffs.

I also was a participant. It was pretty cool. I did a wireshark and they are using Google's QUIC protocol.

In my experience the game would drop graphics before I would experience input lag. There were a handful of times that I did experience input lag. This was on a wired connection 100mbs down 20mbs up through Xfinity.

I did notice in the Google demo, that when the person was using the game pad, he experienced input lag when he was trying to jump up on top of that steeple on top of the building.

Re: Google unveils Stadia cloud gaming service

#289
post #87

Earlier quoted context omitted.

I am a "gamer", I have a 2080Ti and I hope it's the last 1500$ gaming equipment I ever have to buy. It sits idle 95%+ of the time and it is tied to only one of the all the screens in my house. I want this to work.

Curious: Why'd you go with a 2080Ti and not just a 2080 or 1080? Did you just want the RTX support or did you just want the absolute best possible GPU for gaming regardless of price?

I was wanted to have a good gaming experience, but also wanted the extra memory for machine learning. However, I didn't end up doing much ML with it.

Re: Google unveils Stadia cloud gaming service

#290
post #197

Earlier quoted context omitted.

OnLive was both before the Cloud era (where they manually had to maintain many points of presence that were near consumers and they didn't have the money to do it near what Google, Amazon and Microsoft are able to do) and before GPUs were really mainstream for in normal data center servers to the scale this type of service requires.

Economics were not the main problem with OnLive, it simply didnt work from the players perspective.

Right partially because OnLive couldn't spend the money required to put servers close enough to give users a good experience. It would have taken a monumental amount of money for them to expand in a way that would facilitate that, and custom make servers that had consumer grade GPUs in them.

Furthermore, there are other technological advances that have come even in the past 2 years that help facilitate this, like Secure Reliable Transport protocol (https://www.srtalliance.org/).

Things were just too stacked against OnLive at the time to make it work, but most of those barriers have since been removed after they had gone under.

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