Earlier quoted context omitted.
Huh, how can you compare this to Steam? Google aims to obviate the need for gamers to own top-of-the-line hardware. Steam does not offer that feature.
Current gamers already have gaming PCs, so there isn't much of a benefit. Even for people that don't have gaming computers or consoles, you can put a decent one together that costs less than one of Google's phones
Google unveils Stadia cloud gaming service
131–140 of 577 posts
Re: Google unveils Stadia cloud gaming service
#132Re: Google unveils Stadia cloud gaming service
#133Given the number products and services that Google has shuttered over the years and their focus on learning all there is about their users, I am going to sit this one out. There is definitely some cool work here though: being able to have access to a library of games without lugging around a console or computer is an interesting idea with both pros and cons. The pro that I can think of is not having to be responsible…
Re: Google unveils Stadia cloud gaming service
#134Earlier quoted context omitted.
> people are more and more wary about giving this company any more personal data To have the data of every choice and move in every second of every game would be quite useful to calculate the model of the particular user with the level of accuracy barely existed before.
It'd be useful for game developers also. Bungie had to build an infrastructure to push analytics from Halo into their system so they could get "heatmaps" of where players were in a multiplayer map. This fed back into their design process and was used to tweak maps after release. Building something like that might be easier if all the state is living in a cloud server "right next to" the analytics pipeline, with no ne…
Re: Google unveils Stadia cloud gaming service
#135Earlier quoted context omitted.
I disagree. The natural business model will be a mix between subscription services and free to play games with micro transactions. Microsoft (and others like EA) is already moving in that direction with game pass (monthly subscription gets you all first party games plus partner games). The biggest concern is going to be internet availability and data caps. I tried the beta for Project Stream (now Stadia) this past wi…
Game Pass works because you're essentially temporarily unlocking a library of games to be downloaded to your device. It really isn't an indicator they're moving in the same direction as Stadia. It is kind of another beast altogether for Google, Shadow, Microsoft (xCloud), etc. to dedicate actual hardware for your usage. Shadow and others like it are essentially remote VM w/ GPU that you rent by the hour. Stadia, xClo…
Microsoft has made clear that they want Xbox to be a platform independent of the physical box they sell to people. They are 100% going in the direction of Stadia. The big question is how they are going to do it in regards to their next console.
Re: Google unveils Stadia cloud gaming service
#136Earlier quoted context omitted.
"Serious" gamers can still buy consoles. This is not a zero sum market.
Everyone copied Apple when they removed the headphone jack, whose to say consoles in the traditional sense will still be around in 20 years? Microsoft/Sony are NOT going to sit back and let Google win here. Expect replies from them (especially with Microsoft's Azure). The streaming services of gaming is coming.
It's already failed multiple times. OnLive tried & failed. Nvidia's has been in beta for years. Sony has one.
Everyone in this area has tried this. Nobody has seen what could be described as "success", and the cost models so far have been ludicrous. Turns out renting Xeons and Radeon MI Instincts in a professionally staffed, maintained datacenter is way, way more expensive than a handful of consumer chips in a box in the living room with nobody on-call to monitor it.
The GPU here looks to be basically a slightly cut-down AMD MI25. That'd make a single GPU in this stradia cloud gaming service costs more than 10 xbox one x's. How do you make that price-competitive here?
Re: Google unveils Stadia cloud gaming service
#137Earlier quoted context omitted.
Steam link games don't have latency compensation since the games are unmodified. I assume that stadia games will have latency compensation, so should be much more playable.
How would you compensate for that?
That said, I had my Bootcamped MBP with a XB1 controller connected over Bluetooth and any input lag was negligible with the Assassin's Creed Odyssey Project Stream demo.
Re: Google unveils Stadia cloud gaming service
#138Some may remember an earlier streaming game service, OnLive, that crashed and burned spectacularly: https://www.theverge.com/2012/8/28/3274739/onlive-report plus HN discussions here: https://hn.algolia.com/?query=onlive&sort=byPopularity&prefi... I saw the OnLive demo. It was very slick, and the concept seemed more than viable, it was inevitable.
EDIT: https://www.pcgamer.com/gaikai-founder-blames-onlives-pc-foc...
Re: Google unveils Stadia cloud gaming service
#139Earlier quoted context omitted.
So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…
I am a "gamer", I have a 2080Ti and I hope it's the last 1500$ gaming equipment I ever have to buy. It sits idle 95%+ of the time and it is tied to only one of the all the screens in my house. I want this to work.
Re: Google unveils Stadia cloud gaming service
#140Earlier quoted context omitted.
So, I work in the games industry and I don't think this will be successful. This has been tried before (multiple times), gamers haven't wanted streaming services. PC gamers already have Steam and this doesn't offer anything compelling over using Steam, and more casual gamers are playing on Ps4 or Switch or mobile. Also, the hardcore PC gamers are never going to accept the latency associated with playing on remote ser…
+1, ex networking+tools gamedev here and have almost the exact same thoughts. They haven't fundamentally solved the latency issue, 50-100ms of ping is brutal and the people who could be a target for this generally won't have a fiber internet connection. Network gameplay works via misdirection, predictable simulations and knowing how to converge a divergent state(including rewinding in time to re-play hittraces and th…
That level of lag definitely makes some games implausible. (Part of why I bought a big-ass OLED is that newer TVs, but particularly OLEDs, seem to have generally consistent display lag; being able to play Tekken 7 on a 55" screen with only 21ms of lag is nice, but to do it on my old LCD is like playing underwater.) But I think it's going to be more practical for more games than the current conventional wisdom suggests.