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Google unveils Stadia cloud gaming service

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Re: Google unveils Stadia cloud gaming service

#14
post #7

Google really promoting how it's better to develop for than anything else since they can constantly upgrade the hardware. How long before Stadia exclusive content?

They aren't the first or the only one doing this. Crackdown 3 already semi-famously uses Microsoft's cloud systems to do some physics processing in the cloud and not on the client.

Stadia might be a lot easier for devs to code against since everything is in the "cloud", rather than having to split where the processing happens specifically, and so we might see more exclusives there because of that, but MS and friends aren't going to just fall over and give up if this ends up working.

Re: Google unveils Stadia cloud gaming service

#15

This is not a first service that tries to do that. And as before it all ends up with how close the gamer is to the server node, how stable user connection and whether connection is metered or not. I just pinged my google.com server node - and it's over 16ms. Which means no 60fps.

No, it just means your input latency will be longer than 16ms.

60+ tick multiplayer servers are a thing.

Besides - low input latency means you get response that is not exactly what you are doing in the moment.

Re: Google unveils Stadia cloud gaming service

#16
post #9
post #6

Google is really flexing on people here. With 5G this will be the future of all computing and only google and amazon have the data centers to make it work. Sundar opened up the event talking about deep learning, I wouldn't be surprised if they used this platform as a way to train their RL models against humans or on data generated by the users. The youtube integration is also a shot at twitch.

I'd argue MSFT does, too, and they've already cleared a HUGE hurdle with XBOX (the hardware + game ecosystem) & XBOX Live (social engagement). The opportunity for Google is huge, but it will require sustained, strong, cross-functional execution that can be challenging for such an engineering driven, compartmentalized organization.

Yeah, but they control all of the platforms to make this work.

With Android, Chrome, Chromecast, Youtube and GCP they have all of the pieces in place.

Re: Google unveils Stadia cloud gaming service

#17
post #8

Earlier quoted context omitted.

..and I'd bet competitive gaming is out (need for low latency).

I wouldn't be so sure. Competitive games already need to compensate for latency in the network. This system technically won't have any "additional" latency, it will just move where it happens. The amount of time between you hitting a button and a server somewhere registering the command and sending it to other players should be roughly the same (or close enough not to matter all that much for the vast majority). Sure…

It really doesn't take much input lag for things to feel sluggish and unresponsive. I've tried to play Rocket League on a Steam Link, and while it was technically _possible_ to do so, there was just enough sluggishness in the controls that it just felt _off_ - like I was at a disadvantage to every other player. Even something as simple as a 2D platforming game can require precise timing of button presses, and it seems unlikely to me that Stadia or any other similar service will be able to fully address this. I'd love to be proven wrong, however.
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