Earlier quoted context omitted.
I knew someone would mention those.. I have two since they launched. However, they don't do 4k or HDR and I still need the 95%-of-the-time idle 1,500$ graphics card.
the latency is also terrible. even with a single player platformer game I couldn't make do with it.
Google unveils Stadia cloud gaming service
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Re: Google unveils Stadia cloud gaming service
#92Re: Google unveils Stadia cloud gaming service
#93Earlier quoted context omitted.
"Serious" gamers can still buy consoles. This is not a zero sum market.
Everyone copied Apple when they removed the headphone jack, whose to say consoles in the traditional sense will still be around in 20 years? Microsoft/Sony are NOT going to sit back and let Google win here. Expect replies from them (especially with Microsoft's Azure). The streaming services of gaming is coming.
https://blogs.microsoft.com/blog/2018/10/08/project-xcloud-g...
Re: Google unveils Stadia cloud gaming service
#94Rewrote this a few times. Overall I think this would be really bad for the gaming world. Not buying consoles would be nice, but the natural business model will be ads or pay per hour or pay per MB. This is going to further drive the industry to towards mass multiplayer and grindy games I think. More accessible but worse content. Indie shops would probably struggle even more under this model. The cost per user will va…
I disagree. The natural business model will be a mix between subscription services and free to play games with micro transactions. Microsoft (and others like EA) is already moving in that direction with game pass (monthly subscription gets you all first party games plus partner games). The biggest concern is going to be internet availability and data caps. I tried the beta for Project Stream (now Stadia) this past wi…
Re: Google unveils Stadia cloud gaming service
#95Earlier quoted context omitted.
the latency is also terrible. even with a single player platformer game I couldn't make do with it.
Steam link games don't have latency compensation since the games are unmodified. I assume that stadia games will have latency compensation, so should be much more playable.
Re: Google unveils Stadia cloud gaming service
#96Earlier quoted context omitted.
I'd argue MSFT does, too, and they've already cleared a HUGE hurdle with XBOX (the hardware + game ecosystem) & XBOX Live (social engagement). The opportunity for Google is huge, but it will require sustained, strong, cross-functional execution that can be challenging for such an engineering driven, compartmentalized organization.
Yeah, but they control all of the platforms to make this work. With Android, Chrome, Chromecast, Youtube and GCP they have all of the pieces in place.
Re: Google unveils Stadia cloud gaming service
#97I give this 2 years before Google removes all references of "Stadia" from it's product lineup. They have never stuck with a product which, relative to rest of their products, has smaller but dedicated adoption. For example, Valve will keep updating/supporting/hosting events of CSGO even if it has <1Mil active users on PC, but I can totally see Google pulling plug on it and burn dedicated followers.
Google Books (14 years old), Google Finance (12), Google Scholar (14), Google Fonts (9), etc.
Re: Google unveils Stadia cloud gaming service
#98The computer scientist in me is giddy with excitement. If it is as good as it sounds, we are in a new age of gaming. Kudos Google.
Why? What part of this is interesting?
Re: Google unveils Stadia cloud gaming service
#99Earlier quoted context omitted.
This comment has gotten so predictable and tedious on this site; I really don't get it. Google launches products. Some of them fail. That's life. Depreciation schedules for cloud services are one thing. Consumer products are another.
The difference is they launch high-profile, promising-the-moon projects and put their full weight behind them, and then give up a couple short years later for inscrutable reasons ([cough] Google Fiber [cough])
This is closer to their existing product portfolio, it doesn't have nearly as a difficult upstart cost relative to Fiber, and the business models are pretty clear. I think a closer analog would be the rumored reductions in their hardware division, but given that they're still making successful hardware + software, it could be more about reorganizing around priorities than it is an indication of their reduced investment