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Dwarf Fortress is coming to Steam with graphics

polygon.com

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Re: Dwarf Fortress is coming to Steam with graphics

#321
post #145

Earlier quoted context omitted.

> The barrier to entry is still pretty high, and I don't think the announced additions are going to change that. This would be a problem for a new game, especially in Steam's early access program - but at this point DF has a huge "brand", and people know what they're getting into. I think it could even be argued that the difficult UI is part of the experience, as weird as that sounds.

I would buy a copy just to support development and the past fun I’ve had. But I’m likely in the minority.

I'll likely buy a copy and continue to download and play the "free" version.

Re: Dwarf Fortress is coming to Steam with graphics

#322
post #303

Earlier quoted context omitted.

This is why, from the beginning, Factorio never appealed to me. I haven't played a single minute of it despite the fact I know I'd be good at it. You may be engineering your own solution, but it's still the solution to someone else's problem. When you win, it's an empty feeling. With respect to sandbox games, games like Minecraft truly offer you unlimited freedom. Minecraft is completely open. You get dropped into a…

> You may be engineering your own solution, but it's still the solution to someone else's problem. When you win, it's an empty feeling. Speaking very personally... you might be playing sandbox games wrong: forget their goals. A while back, I decided that Factorio is Turing complete, even without the luxury of combiners... and I'm partway through an implementation of Eratosthenes' sieve? Rather than efficiency spreads…

I don't think I'm playing sandbox games wrong. I've put hundreds of hours into them. That doesn't mean I'm going to find Factorio engaging.

Re: Dwarf Fortress is coming to Steam with graphics

#323
post #200

Earlier quoted context omitted.

How the heck is that simpler than -- git add . -- git commit -m "I did something" -- git push How???

“git show-me-the-code-as-of-last-Wednesday” is not a command that git understands. Of course, you can _do_ this in git, by memorising arcane commands, and you still only get the output on your terminal. The other option is basically using a GUI interface for git. On the other hand, finding the folder for last Wednesday and opening it up is easy.

>The other option is basically using a GUI interface for git.

Unless you don't use a GUI for browsing your file system, you really can't dismiss the GUI that comes with Git. It's easy to use the history browser to check out code from certain dates. And it even simplifies tagging commits so you can check out "release 3" instead of referring to a list of release dates.

Re: Dwarf Fortress is coming to Steam with graphics

#324
post #271

Earlier quoted context omitted.

Oof, can you really do an apples-to-apples comparison to healthcare in 1910 (before antibiotics) and healthcare today, though? If healthcare in 1910 cost $1 and a doctor poked you in the chest and said "You've got consumption; get your affairs in order." and healthcare in 2010 cost $1000 and a doctor poked you in the chest and said "You've got tuberculosis; take these antibiotics and you will probably live.", I don't…

As the video stated, we will never know how lodge practice would have developed.

Right. We don't know. The video isn't wrong but it sure isn't right. Its arguments are speculative only.

Re: Dwarf Fortress is coming to Steam with graphics

#325
post #187

Earlier quoted context omitted.

They fixed that though. I think the current most problematic bug is that your dwarves can't kill undead heads if they're decapitated from the body. The dwarves just gather around and endless keep beating it the zombie head.

Presented like this, I’m not sure if it’s a bug or a feature.

Yep, it's great !FUN! but it essentially kills the fortress since any dwarf in viewing range will drop everything and fight until exhaustion.

Kind of sucks if you like the challenge of evil biomes :(

Re: Dwarf Fortress is coming to Steam with graphics

#326
post #35

One thing that amazes me about Dwarf Fortress is that the creator(s) don't use version control[1] (as of 2014, things may have changed): "I don't use version control -- I didn't like the feeling of having the code get committed into a black box thingy with no immediate upside." I can't fathom how you can manage the complexity of a game like DF without a VCS. [1] https://www.reddit.com/r/IAmA/comments/1avszc/im_tarn_a…

Dwarf Fortress is a popular game, but it's progress has been stalled for years. One of its big issues is performance. For an ascii game. If anything, it is an example of how saying "Eh, screw it." can stall your progress

DF does massively complicated and computationally expensive simulations. It eats CPUs alive. How it shows those results (ascii, tile pack, etc) has nothing to do with it - it isn't GPU-bound the way just about every other game is, because it's as much a simulation as a game.

Re: Dwarf Fortress is coming to Steam with graphics

#328

Earlier quoted context omitted.

I'm sorry but if you've been writing one of the most complex and elaborate video games in human history, you can figure git out, probably faster than it took Linus to write it (a weekend).

I'm sorry, but if your development model works fine for you and has allowed you to create a cornerstone of gaming culture and keep updating it for nearly 2 decades with a 2 person team... maybe you don't need to take advice from internet know-it-alls?

...or maybe you could use some help!

Re: Dwarf Fortress is coming to Steam with graphics

#329
post #175

Earlier quoted context omitted.

I know this feeling - you're climbing up that hill at the very beginning, trying to figure out the mechanics and what the game is about. Then when you finally crest it, you see the whole game set out before you like a beautiful valley... and you realize, "this is going to take hours and days, and I already understand it." You judge the time required vs. the enjoyment that may be gained, and the game loses. And it's s…

I'd recommend roguelikes in general. Run and done in a sitting, and you can't really optimize the same way as the game has hidden/random elements. Two I'd recommend looking at: FTL and Into the Breach.

Ancient Domains of Mystery (ADOM) is a very good roguelike, and has been actively developed for decade(s). Recommended.

Re: Dwarf Fortress is coming to Steam with graphics

#330

Dont know why this remembers me a Story from HackerNews... I call this story by the xiaoming of "The Black Dice on White Table" In October of 1994, I’d just started as an honest-to-goodness videogame programmer at a small startup called SingleTrac which later went on to fame and glory (but unfortunately not much in the way of fortune) with such titles as Warhawk, the Twisted Metal series, and the Jet Moto series. But…

so what the fuck is going on...

you think I am the guy who was there in 1994 and made the bçack triangle video game? you know I am not!

you think I have an flock of flying robots made with A.I.?

you know I dont, I didnt even could finish the most basic phtotransistor prototipe or even any experiments you know that!

dont know what the is it? hell is it going to be??? going on with some people that is not me...

honestly!

thanks...

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