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Dwarf Fortress is coming to Steam with graphics

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Re: Dwarf Fortress is coming to Steam with graphics

#251
post #19
post #9

Three points of interest: 1) Full developer announcement on their Patreon page -> https://www.patreon.com/posts/25343688 2) They are putting on steam largely because of the USA's shit healthcare system "after Zach's latest cancer scare, we determined that with my healthcare plan's copay etc., I'd be wiped out if I had to undergo the same procedures . . " 3) Cool to see that they are going to use graphics built by two…

> They are putting on steam largely because of the USA's shit healthcare system "after Zach's latest cancer scare, we determined that with my healthcare plan's copay etc., I'd be wiped out if I had to undergo the same procedures . . " I have mixed feelings about this. On the one hand, it totally sucks. On the other hand, I suspect that as as consequence of this crappy pressure, Dwarf Fortress will reach a substantial…

> On the one hand, it totally sucks

Do you mean it sucks because you prefer the game to be supported only by donations? If so, why?

Or did you mean something else?

Re: Dwarf Fortress is coming to Steam with graphics

#252

Earlier quoted context omitted.

I'd recommend roguelikes in general. Run and done in a sitting, and you can't really optimize the same way as the game has hidden/random elements. Two I'd recommend looking at: FTL and Into the Breach.

What roguelikes (beyond maybe Brogue) can you finish in a sitting?

Spelunky

Re: Dwarf Fortress is coming to Steam with graphics

#253
post #200

Earlier quoted context omitted.

How the heck is that simpler than -- git add . -- git commit -m "I did something" -- git push How???

“git show-me-the-code-as-of-last-Wednesday” is not a command that git understands. Of course, you can _do_ this in git, by memorising arcane commands, and you still only get the output on your terminal. The other option is basically using a GUI interface for git. On the other hand, finding the folder for last Wednesday and opening it up is easy.

git log --since=2019-03-06

Re: Dwarf Fortress is coming to Steam with graphics

#254
post #19

Earlier quoted context omitted.

> They are putting on steam largely because of the USA's shit healthcare system "after Zach's latest cancer scare, we determined that with my healthcare plan's copay etc., I'd be wiped out if I had to undergo the same procedures . . " I have mixed feelings about this. On the one hand, it totally sucks. On the other hand, I suspect that as as consequence of this crappy pressure, Dwarf Fortress will reach a substantial…

> On the one hand, it totally sucks Do you mean it sucks because you prefer the game to be supported only by donations? If so, why? Or did you mean something else?

I think it was that the statement that a "cancer scare" can "completely wipe out" someone that should be doing absolutely fine. That is not a working system.

Choosing to put it on Steam, or not, is completely orthogonal to that. At least, it should be.

Re: Dwarf Fortress is coming to Steam with graphics

#255
post #183
post #113

Earlier quoted context omitted.

Tarn isn't known for being a good developer. He's just very dedicated :) In fact it's pretty well known that Dwarf Fortress has a horrible code base and it would be a huge project to bring it up to a good standard.

Maybe he just said he wasn't the greatest developer and that the code wasn't well organized. That's called modesty and honesty. In this era of self-promotion some people actually can't recognize those things. But I think its very obvious that he is a good programmer. His work is literally legendary.

I feel the same way about Notch. He was being modest when being critical of his own code. Besides, Minecraft was little more than a weekend project when he started. The whole idea is to move fast when prototyping game ideas.

It's unfortunate that people latched on and the "Notch is a bad coder" meme took off. I imagine the same is true with Tarn.

Re: Dwarf Fortress is coming to Steam with graphics

#256
post #183
post #113

Earlier quoted context omitted.

Tarn isn't known for being a good developer. He's just very dedicated :) In fact it's pretty well known that Dwarf Fortress has a horrible code base and it would be a huge project to bring it up to a good standard.

Maybe he just said he wasn't the greatest developer and that the code wasn't well organized. That's called modesty and honesty. In this era of self-promotion some people actually can't recognize those things. But I think its very obvious that he is a good programmer. His work is literally legendary.

>But I think its very obvious that he is a good programmer. His work is literally legendary.

"His work", as in, the game he made. Game development is a multi-faceted beast. It is quite possible that while game design is awesome, technical implementation is a mess even if it reaches the goals.

I have heard DF being praised for having so many things to do, for being able to create wild stories, etc, but never for technical excellence.

Re: Dwarf Fortress is coming to Steam with graphics

#257

Earlier quoted context omitted.

I'd recommend roguelikes in general. Run and done in a sitting, and you can't really optimize the same way as the game has hidden/random elements. Two I'd recommend looking at: FTL and Into the Breach.

What roguelikes (beyond maybe Brogue) can you finish in a sitting?

You're right, I should've said rogue-lites. Although I can certainly die multiple times in a sitting in roguelikes :)

Re: Dwarf Fortress is coming to Steam with graphics

#258

Earlier quoted context omitted.

> For one thing, why are you so insistent that I'm an opponent of health care reform I think the assumptions others may have made because you've largely described what you don't want. Do you have suggestions or thoughts for what an effective system is? What is the system that you do want?

I'd like for people on both sides of the aisle to come together and design a system which tries to prioritize both dignified almost-total coverage and individual autonomy. Probably not the answer you were looking for, but thanks for asking the question. I think I've clarified to myself how I'm to vote.

Our respective positions have almost zero overlap, but I appreciate that you've articulated and shared yours.

I have and continue to spend a lot of time on healthcare. Despite 15 years of grinding, I feel like I barely understand what's going, and am continually surprised. For example, I totally didn't foresee hospital consolidation tipping the balance of power back to them (from insurers), begetting the scourge of surprise billing.

The best, and perhaps only, label for our current system is confusopoly (h/t Scott Adams).

In your travels, all that I ask, given your desire for bipartisan bonhomie, is while you read reform proposals (from policy wonks), please note who is participating in the conversation, and who isn't.

Re: Dwarf Fortress is coming to Steam with graphics

#259

Earlier quoted context omitted.

But if you're going to go through all that work... isn't it easier to just use Git, or some other VC?

I've used git when I've contributed to open source projects. It's an over-complicated mess of a system when you're just one or two devs. Regular backups and notes are more than sufficient and never require you to google how to unfuck your branch.

> when you're just one or two dev

Version control has nothing to do with the number of developers, it's a tool used to snapshot code, allowing easy tracking, reversal, and plain old "I'll finish this later". I couldn't imagine trying to develop without being able to make a branch, try something out, jump back and fourth between features, and then merging everything together later.

I can't stand the command line tool, but a nice GUI like Sourcetree or TortoiseSVN makes juggling very nice.

Re: Dwarf Fortress is coming to Steam with graphics

#260
post #245

Earlier quoted context omitted.

How the heck is that simpler than -- git add . -- git commit -m "I did something" -- git push How???

Windows: 1. Click folder in Windows Explorer 2. Press Ctrl+C 3. Press Ctrl+V 4. Press f2 5. Type new name 6. Press Return Mac OS X: 1. Click folder in Finder 2. Press Cmd+D 3. Press Return 4. Type new name 5. Press Return (No real idea about Linux, which I'm only confident with from a programming perspective.) If nothing else, it's at least fewer keypresses.

This is not really the use case of git. It's not a simple copy. You can look at old changes, reverse old changes, branch and merge new features at a later time.

It's does everything you would need to do manually do with copy paste (diff, merge, find old changes, comment changes, etc) but with much less effort (assuming you use a GUI).

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