I was consumed by df for about six months to the detriment of everything else. I’ve never been able to go back, but I always remember it as the best gaming I ever did. Df is a piece of art comparable to anything created by mankind to date. In a 1000 years I believe df will be compared with Mozart and the Mona Lisa. And hopefully they’ve improved the efficiency... I want my descendants to be able to build that 1000 dw…
>Df is a piece of art comparable to anything created by mankind to date. In a 1000 years I believe df will be compared with Mozart and the Mona Lisa.
“git show-me-the-code-as-of-last-Wednesday” is not a command that git understands. Of course, you can _do_ this in git, by memorising arcane commands, and you still only get the output on your terminal. The other option is basically using a GUI interface for git. On the other hand, finding the folder for last Wednesday and opening it up is easy.
I've never needed to see the state of the code at a particular date, but I frequently look up when a particular line of code has changed, who did it, and why.
I’m not saying git is bad and you shouldn’t use it, I’m answering the question asked which was “how could anything but git possibly be easier”.
Every friend I’ve turned onto either game was basically lost for months, then returned to the world like a shipwrecked survivor. It was all long beards and uncut hair, wild eyes and impossible tales. These games are so good they should come with rehab.
I wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old. When I try to start factorio, df, rimworld today, I can see the systems, I can feel the ocd style appeal and feedback loops grabbing me, until I realize after one hour that 1) this is just the same as work, 2) someone else has already optimized the crap out of this, better then I'd ever have…
>I've been thinking a lot about finding a genre or mechanic that would still "work", but I find it sad that I cannot get the long term enjoyment without worry anymore from games as I could years ago.
I don't see how taxes are an infringement of personal freedom, could you elaborate?
It's a slightly roundabout set of links that tends to become very clear to people paying >40% of their income in taxes. First, some setup: The base case is I think the world needs to change, so I spend 8 hours changing it for the better. The extended case is other people notice I am making the world better, and want to pitch in. We've got this great indirection system in money to allow that to happen with a highly ab…
I think you're being a bit idealistic to assume that people would generally spend their excess resources shaping the world for the better.
Instead, we seem to see a lot of people spending those resources on shiny toys to make their own lives a little better, and in some cases, spending those resources to ensure that they get more resources in the future, at the expense of others.
I disagree. Compressed backups of the source and a changelog are very simple, straightforward, and effective on this scale. Too many people in this industry fetishize complexity and end up over-complicating even the smallest things, which might be why they get on the internet and criticize someone like Tarn for not doing so instead of actually creating something worthwhile.
How the heck is that simpler than -- git add . -- git commit -m "I did something" -- git push How???
Windows:
1. Click folder in Windows Explorer
2. Press Ctrl+C
3. Press Ctrl+V
4. Press f2
5. Type new name
6. Press Return
Mac OS X:
1. Click folder in Finder
2. Press Cmd+D
3. Press Return
4. Type new name
5. Press Return
(No real idea about Linux, which I'm only confident with from a programming perspective.)
I'd recommend roguelikes in general. Run and done in a sitting, and you can't really optimize the same way as the game has hidden/random elements. Two I'd recommend looking at: FTL and Into the Breach.
What roguelikes (beyond maybe Brogue) can you finish in a sitting?
Dead Cells and The Binding of Isaac are another two fun ones.
> bring joy Yeah, right. I bet you'll see it in productivity statistics instead. It's as bad as Factorio.
Every friend I’ve turned onto either game was basically lost for months, then returned to the world like a shipwrecked survivor. It was all long beards and uncut hair, wild eyes and impossible tales. These games are so good they should come with rehab.
>These games are so good they should come with rehab.
Three points of interest: 1) Full developer announcement on their Patreon page -> https://www.patreon.com/posts/25343688 2) They are putting on steam largely because of the USA's shit healthcare system "after Zach's latest cancer scare, we determined that with my healthcare plan's copay etc., I'd be wiped out if I had to undergo the same procedures . . " 3) Cool to see that they are going to use graphics built by two…
I'm one of the longer time Dwarf Fortress supporters, with somewhere around $2500 donated over the past decade or so via PayPal. If I remember correctly, it was around January 2007 when Tarn started accepting donations. I don't play it much, only a week every year or so to see what's new, get lost in the wacky reality of it all, and put it down to tend to other things. I read the communities from time to time. The wa…
Another donator here, people don't get why I'd "spend" more on this game than any other I've purchased by a large factor, especially given I don't play it much, but the thing is, most everything I enjoy playing these days has DF as a spiritual ancestor.
"No access to the source code" is a seriously weird thing to note. Is this going to be like one of the existing memory-injecting/manipulating mods, with all the downsides that implies?
Yeah, that's kind of weird. I think they said that to reinforce that this will be the exact same game. Thats great, but not providing the port team the source just sounds like they are trying both arms behind their back.
There is no port team. Tarn is doing all of the programming for the Steam release, and the people Kitfox hired are artists.