Earlier quoted context omitted.
I wish these games would still have that effect on me. I mean, I can totally see it happening back when I was 20-25 years old. When I try to start factorio, df, rimworld today, I can see the systems, I can feel the ocd style appeal and feedback loops grabbing me, until I realize after one hour that 1) this is just the same as work, 2) someone else has already optimized the crap out of this, better then I'd ever have…
I know this feeling - you're climbing up that hill at the very beginning, trying to figure out the mechanics and what the game is about. Then when you finally crest it, you see the whole game set out before you like a beautiful valley... and you realize, "this is going to take hours and days, and I already understand it." You judge the time required vs. the enjoyment that may be gained, and the game loses. And it's s…
Dwarf Fortress is coming to Steam with graphics
191–200 of 333 posts
Re: Dwarf Fortress is coming to Steam with graphics
#192Earlier quoted context omitted.
I've used git when I've contributed to open source projects. It's an over-complicated mess of a system when you're just one or two devs. Regular backups and notes are more than sufficient and never require you to google how to unfuck your branch.
There is a learning curve, true, but it definitely pays off once you are comfortable enough with the (admittedly bad) UI. Even for 1-2 person teams.
Re: Dwarf Fortress is coming to Steam with graphics
#193Earlier quoted context omitted.
I don't see how taxes are an infringement of personal freedom, could you elaborate?
It's a slightly roundabout set of links that tends to become very clear to people paying >40% of their income in taxes. First, some setup: The base case is I think the world needs to change, so I spend 8 hours changing it for the better. The extended case is other people notice I am making the world better, and want to pitch in. We've got this great indirection system in money to allow that to happen with a highly ab…
Re: Dwarf Fortress is coming to Steam with graphics
#194Earlier quoted context omitted.
There is a learning curve, true, but it definitely pays off once you are comfortable enough with the (admittedly bad) UI. Even for 1-2 person teams.
I disagree. Compressed backups of the source and a changelog are very simple, straightforward, and effective on this scale. Too many people in this industry fetishize complexity and end up over-complicating even the smallest things, which might be why they get on the internet and criticize someone like Tarn for not doing so instead of actually creating something worthwhile.
-- git add .
-- git commit -m "I did something"
-- git push
How???
Re: Dwarf Fortress is coming to Steam with graphics
#195Three points of interest: 1) Full developer announcement on their Patreon page -> https://www.patreon.com/posts/25343688 2) They are putting on steam largely because of the USA's shit healthcare system "after Zach's latest cancer scare, we determined that with my healthcare plan's copay etc., I'd be wiped out if I had to undergo the same procedures . . " 3) Cool to see that they are going to use graphics built by two…
I'm one of the longer time Dwarf Fortress supporters, with somewhere around $2500 donated over the past decade or so via PayPal. If I remember correctly, it was around January 2007 when Tarn started accepting donations. I don't play it much, only a week every year or so to see what's new, get lost in the wacky reality of it all, and put it down to tend to other things. I read the communities from time to time. The wa…
No, Zach (Zachary) Barth's (of Zachtronics) Infiniminer was what sparked Markus Persson to create Minecraft.
Re: Dwarf Fortress is coming to Steam with graphics
#196Earlier quoted context omitted.
But if you're going to go through all that work... isn't it easier to just use Git, or some other VC?
I've used git when I've contributed to open source projects. It's an over-complicated mess of a system when you're just one or two devs. Regular backups and notes are more than sufficient and never require you to google how to unfuck your branch.
Re: Dwarf Fortress is coming to Steam with graphics
#197Earlier quoted context omitted.
I don't see how taxes are an infringement of personal freedom, could you elaborate?
It's a slightly roundabout set of links that tends to become very clear to people paying >40% of their income in taxes. First, some setup: The base case is I think the world needs to change, so I spend 8 hours changing it for the better. The extended case is other people notice I am making the world better, and want to pitch in. We've got this great indirection system in money to allow that to happen with a highly ab…
Re: Dwarf Fortress is coming to Steam with graphics
#198Earlier quoted context omitted.
I'd like for people on both sides of the aisle to come together and design a system which tries to prioritize both dignified almost-total coverage and individual autonomy. Probably not the answer you were looking for, but thanks for asking the question. I think I've clarified to myself how I'm to vote.
Obamacare was both sides of the aisle coming together. It's a repackaged version of the proposed Republican 1993 HEART Act (including the individual mandate).
Re: Dwarf Fortress is coming to Steam with graphics
#199Earlier quoted context omitted.
Multithread never. You know in your heart of hearts that DF wasn't built with modularity in mind and that the code is a horrific mess of dependencies everywhere and making it multithreaded would require a near complete rewrite of the system.
Actually, one of DF's biggest CPU-sinks is AI pathfinding, which is a: embarrassingly parallel and b: highly speculatable[0], so the only hard part would be keeping map walkablity data in-sync or read-lockable (depending on whether you want a separate copy or not). 0: ie, you can fire off a pathfind from your current position, keep walking for several steps (many game ticks) before getting the result back, and just d…
I suspect that this is entirely the problem. For quite a while not I've gotten the impression that all of the game state in in a single data structure.
Also I'm pretty sure that there are update anomalies galore even now. It's almost certain to be a herculean task. I might be wrong, but the fact that Tarn has never even attempted it makes me suspect that I'm right ;-)
Re: Dwarf Fortress is coming to Steam with graphics
#200Earlier quoted context omitted.
I disagree. Compressed backups of the source and a changelog are very simple, straightforward, and effective on this scale. Too many people in this industry fetishize complexity and end up over-complicating even the smallest things, which might be why they get on the internet and criticize someone like Tarn for not doing so instead of actually creating something worthwhile.
How the heck is that simpler than -- git add . -- git commit -m "I did something" -- git push How???
On the other hand, finding the folder for last Wednesday and opening it up is easy.