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Spritestack – 3D pixelart editor based on sprite stacking technique

spritestack.io

21–30 of 38 posts

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#21

For anyone trying to understand this better, jump to the Help introduction: https://spritestack.io/editor/help/#introduction It helps at least a little. But unfortunately this is yet another site where the home page doesn't seem to give much context if you're not already part of whatever community it is. (What's sprite stacking? How is it different for a voxel editor? What need does this site meet that hasn't been me…

Thanks! This is exactly a feedback you will not hear from your niche that's already familiar with the subject. I will improve the landing page.

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#22

How is this different from any other voxel editor? It appears to just be a stack of 1 pixel high sprites you draw one at a time, like a 3D printer might extrude. ...I mean, fair enough, but don’t invent a whole new word for a concept that already exists unless it’s actually different?

It is a voxel editor. Except the voxel is represented by one pixel while in software like Magica the voxel is a 3d cube. The display is achieved by sprite stacking which means layering flat images on top of each other to give a 3d illusion. It's less capable than any other 3d method but it can be used in a 2d engine with zero 3d knowledge.

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#24
post #21

For anyone trying to understand this better, jump to the Help introduction: https://spritestack.io/editor/help/#introduction It helps at least a little. But unfortunately this is yet another site where the home page doesn't seem to give much context if you're not already part of whatever community it is. (What's sprite stacking? How is it different for a voxel editor? What need does this site meet that hasn't been me…

Thanks! This is exactly a feedback you will not hear from your niche that's already familiar with the subject. I will improve the landing page.

Any plans to open-source this? The open-source game development community desperately needs better tools :)

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#28
post #21

Earlier quoted context omitted.

Thanks! This is exactly a feedback you will not hear from your niche that's already familiar with the subject. I will improve the landing page.

Any plans to open-source this? The open-source game development community desperately needs better tools :)

is there not enough tools? what do you miss?

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#29
post #28

Earlier quoted context omitted.

Any plans to open-source this? The open-source game development community desperately needs better tools :)

is there not enough tools? what do you miss?

As far as I know, the available open-source tools that are suitable for producing pixel art, are strictly flat-2D-only.

Not that you can't do 3D pixel art with them, but they certainly won't help you get there.

Edit: I just realized that maybe your question is broader than just pixel art. Open-source game development in general is a very underserved field; in terms of integrated game development environments, the best option I know of is Godot, and that's still miles behind a tool like Unity in terms of capabilities.

Audio production tools aren't great either, none of them integrate particularly well with the few game development tools that do exist. Good texture generators are difficult to come by; I believe Blender does have some functionality to this end, but it's not very accessible.

In terms of 3D modelling, Blender is decent, but suffers from bad UX (although that's being increasingly fixed, so that's great!).

I'm not aware of any production-ready general-purpose release/infrastructure tooling existing that's equivalent to something like Steam Workshop.

In short... there are basically almost no good, accessible open-source tools for game development, no matter what aspect of the process you look at.

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