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Spritestack – 3D pixelart editor based on sprite stacking technique

spritestack.io

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Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#2
Hopping into the editor and throwing down a couple pixels makes sense, but once I get to the "extrude" part to make it 3D, I don't understand the controls. It's not intuitive at first play.

I would suggest having the demo editor load a familiar shape, perhaps a house or a boat, to allow me to modify the object which is already in 3D space. That might help me understand the controls better (unsure).

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#4
How is this different from any other voxel editor?

It appears to just be a stack of 1 pixel high sprites you draw one at a time, like a 3D printer might extrude.

...I mean, fair enough, but don’t invent a whole new word for a concept that already exists unless it’s actually different?

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#6

How is this different from any other voxel editor? It appears to just be a stack of 1 pixel high sprites you draw one at a time, like a 3D printer might extrude. ...I mean, fair enough, but don’t invent a whole new word for a concept that already exists unless it’s actually different?

In a voxel editor you edit a 3D world using the smallest unit as cubes/spheres/etc. in 3D space. This is a 2D pixel editor with "stacks" of sprites.

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#7
post #6

How is this different from any other voxel editor? It appears to just be a stack of 1 pixel high sprites you draw one at a time, like a 3D printer might extrude. ...I mean, fair enough, but don’t invent a whole new word for a concept that already exists unless it’s actually different?

In a voxel editor you edit a 3D world using the smallest unit as cubes/spheres/etc. in 3D space. This is a 2D pixel editor with "stacks" of sprites.

Isn't the stack then just the third dimension of the original two dimensions?

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#10

How is this different from any other voxel editor? It appears to just be a stack of 1 pixel high sprites you draw one at a time, like a 3D printer might extrude. ...I mean, fair enough, but don’t invent a whole new word for a concept that already exists unless it’s actually different?

It’s different in that you can render voxel objects in a 2D renderer in a limited fashion. Whether that’s useful depends a lot on your context and aesthetic goals. Sprite stacking isn’t a new term for it either. But I agree a sprite stack could just be an export option in a regular voxel editor.
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