Live data from Hacker News

Spritestack – 3D pixelart editor based on sprite stacking technique

spritestack.io

11–20 of 38 posts

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#11
post #7
post #6

Earlier quoted context omitted.

In a voxel editor you edit a 3D world using the smallest unit as cubes/spheres/etc. in 3D space. This is a 2D pixel editor with "stacks" of sprites.

Isn't the stack then just the third dimension of the original two dimensions?

It is, e.g. I think tools like MagicaVoxel can construct a voxel object based on a stack of sprites, as you describe.

However, not every engine supports 3d models / voxels, so sprite stacking is commonly used in combination with engines that only support 2d, by simply drawing each layer on top of the previous one but one pixel higher on the y axis.

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#12

This is cool... accessibility is rather limited though. Appears the only way to freely rotate is with a middle mouse button my laptop doesn't have.

Look out, you may get replies similar to what I got (another app) when I asked what mobile users are going to do ... "They can play something else", "what about apple watch users", "internet connected toaster" ...

Ah, HN. Why ye do not let me delete my account.

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#13

How is this different from any other voxel editor? It appears to just be a stack of 1 pixel high sprites you draw one at a time, like a 3D printer might extrude. ...I mean, fair enough, but don’t invent a whole new word for a concept that already exists unless it’s actually different?

To me, sprite stacking isn't a new word... just google sprite stacking 3d and you'll find lots of old racing games, for example.

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#15
post #13

How is this different from any other voxel editor? It appears to just be a stack of 1 pixel high sprites you draw one at a time, like a 3D printer might extrude. ...I mean, fair enough, but don’t invent a whole new word for a concept that already exists unless it’s actually different?

To me, sprite stacking isn't a new word... just google sprite stacking 3d and you'll find lots of old racing games, for example.

> you'll find lots of old racing games

You raised my hopes, but of course we have different googles now.

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#16

Hopping into the editor and throwing down a couple pixels makes sense, but once I get to the "extrude" part to make it 3D, I don't understand the controls. It's not intuitive at first play. I would suggest having the demo editor load a familiar shape, perhaps a house or a boat, to allow me to modify the object which is already in 3D space. That might help me understand the controls better (unsure).

Hello there. Thank you for sharing the first experience. I will put example models in welcome screen. There are also a few very short tutorial videos on the help screen. https://spritestack.io/editor/help/#the-basics

Re: Spritestack – 3D pixelart editor based on sprite stacking technique

#20
For anyone trying to understand this better, jump to the Help introduction:

https://spritestack.io/editor/help/#introduction

It helps at least a little.

But unfortunately this is yet another site where the home page doesn't seem to give much context if you're not already part of whatever community it is. (What's sprite stacking? How is it different for a voxel editor? What need does this site meet that hasn't been met by other things?)

Post reply on HN