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How does the Hololens 2 matter?

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Re: How does the Hololens 2 matter?

#41
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Perhaps this could work for some, but for front line workers (the target of Hololens) it absolutely would not. The entire current mission of Hololens is to empower front line workers that currently have access to no computers at all, people that work with their hands and can't have a smart phone, keyboard, monitor, etc right in front of them.

Re: How does the Hololens 2 matter?

#42
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Honestly, when I first heard about the Hololense project, I just wanted to be able to code in the ceiling while relaxing.

Re: How does the Hololens 2 matter?

#43
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Perhaps this could work for some, but for front line workers (the target of Hololens) it absolutely would not. The entire current mission of Hololens is to empower front line workers that currently have access to no computers at all, people that work with their hands and can't have a smart phone, keyboard, monitor, etc right in front of them.

I see frontline workers use those thing every time I interact with them, far more efficiently than anything real demonstrated in a Hololense video so far. If you're working with your hands, it's very likely you can't afford to have you FOV obstructed by much. For example, I'd freak out if I saw a surgeon wearing one. I'd much rather they be looking at a magnified view, fed to a high-speed 2D display than a laggy 3D approximation of reality.

Re: How does the Hololens 2 matter?

#44
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea).

There is no one universally great input method.

Re: How does the Hololens 2 matter?

#45
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

What's the point if you have a screen in front of you? Why wouldn't you just update the monitor?

Re: How does the Hololens 2 matter?

#46
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.

Hard to imagine a more confined problem domain.

Re: How does the Hololens 2 matter?

#47
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.

Or a sufficiently complex establishment with a sufficiently trained bartender could do better with keyboard macros. Sure it may be rare but the point is touch interfaces have a complexity limit whereas keyboards and grammars don't.

Re: How does the Hololens 2 matter?

#48
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.

> Ever watch a bartender ring up a complex order?

Too many times to count and I'd disagree it's better than a keyboard equivalent. It's easier for new/casual staff and can be easier for visual people but it's awful compared to someone with a bit of training for complex things. They seem to fail at making the complex things achievable for the less trained as well IME.

Plastering drink logos on big buttons is easy for some, but for non-visual people and those not familiar with the products it's harder/slower than an alphabetical list or typing the first 2 characters. Want to put something on my account? Good luck with the touch keyboard.

Compare those modern touch screen apps to something like a TUI that used to run in the local video shop 30 years ago and there is no comparison in speed and efficiency.

Re: How does the Hololens 2 matter?

#49
post #45
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

What's the point if you have a screen in front of you? Why wouldn't you just update the monitor?

There's definitely room for laggy, non-interactive 3D views in just about everything. Pick anywhere is space to display a clock/calendar you can glance at. Draw with the mouse and keyboard but see it rendered on your desk. Overlay keyboard shortcuts for the new program your learning on your real keyboard. Show a battery level overlay on the cell phone on your desk. Overlay the title of the song currently coming out of the speakers you're looking at. Overlay the estimated calories of the meal you're eating. Animate the solution to the puzzle sitting on the floor.

Re: How does the Hololens 2 matter?

#50
post #39

Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…

If your idea is inherently visual or spatial, a keyboard is terrible and a mouse is clumsy. Try signing your name with a mouse. Try doing any of this with a keyboard: http://elevr.com/experimental-still-lifes-and-landscape-inte...
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