Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
How does the Hololens 2 matter?
41–50 of 106 posts
Re: How does the Hololens 2 matter?
#42Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Re: How does the Hololens 2 matter?
#43Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Perhaps this could work for some, but for front line workers (the target of Hololens) it absolutely would not. The entire current mission of Hololens is to empower front line workers that currently have access to no computers at all, people that work with their hands and can't have a smart phone, keyboard, monitor, etc right in front of them.
Re: How does the Hololens 2 matter?
#44Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
There is no one universally great input method.
Re: How does the Hololens 2 matter?
#45Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Re: How does the Hololens 2 matter?
#46Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.
Re: How does the Hololens 2 matter?
#47Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.
Re: How does the Hololens 2 matter?
#48Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
Ever watch a bartender ring up a complex order? That's a domain where touch exceeds keyboard / mouse hands down. Digital art, such as drawing (or even just whiteboarding an idea). There is no one universally great input method.
Too many times to count and I'd disagree it's better than a keyboard equivalent. It's easier for new/casual staff and can be easier for visual people but it's awful compared to someone with a bit of training for complex things. They seem to fail at making the complex things achievable for the less trained as well IME.
Plastering drink logos on big buttons is easy for some, but for non-visual people and those not familiar with the products it's harder/slower than an alphabetical list or typing the first 2 characters. Want to put something on my account? Good luck with the touch keyboard.
Compare those modern touch screen apps to something like a TUI that used to run in the local video shop 30 years ago and there is no comparison in speed and efficiency.
Re: How does the Hololens 2 matter?
#49Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…
What's the point if you have a screen in front of you? Why wouldn't you just update the monitor?
Re: How does the Hololens 2 matter?
#50Instead of getting rid of the keyboard, mouse and standard 2D display, why not start with augmenting the reality around those? Keep the keyboard, keep the mouse, keep the high-speed, high-definition display, there's nothing more efficient. Touchscreens don't even come close to matching that combo in any domain, let alone exceeding it. What chance do laggier, less touchable figments have? If you can't find something t…