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Show HN: Open source balloon simulation with Three.js

alexanderperrin.com.au

31–40 of 62 posts

Re: Show HN: Open source balloon simulation with Three.js

#31
post #3

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Im surprised, ever and ever again, how well this works on mobile.

Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.

€380 Pocophone F1 with Chrome. What an eye candy!

Re: Show HN: Open source balloon simulation with Three.js

#32
post #26

Earlier quoted context omitted.

Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.

iPhone X.

S7 here on firefox and chrome @ 15-20 frames, looks like my phone is a little dated!

Re: Show HN: Open source balloon simulation with Three.js

#35

My buddy is developing a fireworks Sim in js + embedded systems to coordinate with a fireworks show. The embedded work is basically done, but he was considering using JS and three.js, any suggestions/advice?

sounds interesting, any links?

Re: Show HN: Open source balloon simulation with Three.js

#36
post #9

Earlier quoted context omitted.

Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.

Microsoft go/firefox working perfect. love it.

What so you use your Go for and does the battery life bother you?

I want one, but 4 hours seems too short for me

Re: Show HN: Open source balloon simulation with Three.js

#38

Perhaps not as technically impressive, but this [0] other short game/experience from the same creator is extraordinarily charming and well produced! [0]: https://alexanderperrin.com.au/paper/shorttrip/

That was absolutely beautiful! Props to OP.

Re: Show HN: Open source balloon simulation with Three.js

#39

A couple of years ago I produced this as a study into procedural heightmaps, shadow mapping and online geometry loading with Three.js. I had big plans for it but abandoned it half way. I found it on my hard-drive the other day and thought it might be worth putting up in the case that it's of any use to anyone! The project is full of performance issues and other weird things but hey I hope it's worth something! Enjoy.…

This is awesome!!! Amazing work.

Re: Show HN: Open source balloon simulation with Three.js

#40
post #5

Earlier quoted context omitted.

Super glad it's working for you! May I ask what sort of device you're using? I'm quite curious.

Works flawlessly for me on a Pixel 2XL, quite surprised.

On a high end phone such as yours, it should not be all that surprising that the performance is good!

On my low end Samsung J3, it is rather choppy, but I feel it can be improved, given that this animation is lovely and smooth: http://campoallecomete.it/#!/en

I think people assume rather quickly that animation in a mobile browser will be janky. Truth is, if done well, it really doesn't need to be.

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