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Show HN: Linjat, a small puzzle game

linjat.snellman.net

1–10 of 38 posts

Re: Show HN: Linjat, a small puzzle game

#2
This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets).

I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.

Re: Show HN: Linjat, a small puzzle game

#3
post #2

This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.

You have "overflow: hidden" in the CSS for the body tag, which makes it impossible to read the full text of "how to play" on my screen.

Re: Show HN: Linjat, a small puzzle game

#4
post #2

This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.

cool game! Do you know of any games on iOS that are similar?

Re: Show HN: Linjat, a small puzzle game

#7
post #3
post #2

This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.

You have "overflow: hidden" in the CSS for the body tag, which makes it impossible to read the full text of "how to play" on my screen.

Same problem here but I figured out myself how to play from the tutorial

Re: Show HN: Linjat, a small puzzle game

#9
post #2

This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.

Probably would benefit from some sort of subtle grid indicator, since counting squares/positions is central to solving the puzzles.

Re: Show HN: Linjat, a small puzzle game

#10
post #2

This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.

I̶ ̶m̶i̶g̶h̶t̶ ̶b̶e̶ ̶m̶i̶s̶s̶i̶n̶g̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶,̶ ̶b̶u̶t̶ ̶I̶ ̶t̶h̶i̶n̶k̶ ̶e̶a̶s̶y̶ ̶4̶ ̶i̶s̶ ̶u̶n̶s̶o̶l̶v̶a̶b̶l̶e̶.̶ ̶T̶h̶e̶ ̶b̶o̶t̶t̶o̶m̶ ̶6̶ ̶c̶a̶n̶n̶o̶t̶ ̶e̶x̶t̶e̶n̶d̶ ̶u̶p̶w̶a̶r̶d̶ ̶o̶r̶ ̶i̶t̶ ̶b̶l̶o̶c̶k̶s̶ ̶t̶h̶e̶ ̶4̶,̶ ̶a̶n̶d̶ ̶i̶f̶ ̶i̶t̶ ̶g̶o̶e̶s̶ ̶h̶o̶r̶i̶z̶o̶n̶t̶a̶l̶,̶ ̶t̶h̶e̶ ̶6̶ ̶o̶n̶ ̶t̶h̶e̶ ̶r̶i̶g̶h̶t̶ ̶i̶s̶ ̶u̶n̶p̶l̶a̶y̶a̶b̶l̶e̶.̶

https://linjat.snellman.net/#game.easy.4

edit: My logic parts are weak

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