Show HN: Linjat, a small puzzle game
linjat.snellman.net
Show HN: Linjat, a small puzzle game
1–10 of 38 posts
Re: Show HN: Linjat, a small puzzle game
#2I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.
Re: Show HN: Linjat, a small puzzle game
#3This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.
Re: Show HN: Linjat, a small puzzle game
#4This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.
Re: Show HN: Linjat, a small puzzle game
#5Re: Show HN: Linjat, a small puzzle game
#6Re: Show HN: Linjat, a small puzzle game
#7This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.
You have "overflow: hidden" in the CSS for the body tag, which makes it impossible to read the full text of "how to play" on my screen.
Re: Show HN: Linjat, a small puzzle game
#8Re: Show HN: Linjat, a small puzzle game
#9This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.
Re: Show HN: Linjat, a small puzzle game
#10This game was originally designed as a substrate for experimenting with procedural puzzle generation (for generating interesting puzzles given a rules set, not for generating new rules sets). I thought I'd post it here, since it ended up being kind of fun to play in it's own right, not just an algorithmic experiment.
https://linjat.snellman.net/#game.easy.4
edit: My logic parts are weak